how about no barrels, herbs, scarecrows next spawn?
how about no barrels, herbs, scarecrows next spawn?
I think the collectibles are great, they don't need to change, and the rate they appear seems to be a min+random formula (minimum of x hours, + y-z hours random). It would be nice however if there was a bonus for getting all of them - I think the easiest would be an extra random collectible. If you don't like them, don't do them - but many of the things you can make in the mayor's house are quite nice (Sargent Skunk, Golden Ribbon, Potion of Endless Energy, etc.)
Sorry, but I've slept since then...
after looking at TO just by accepting available offers (which as a rule is a bad idea) you can get the marble instantly for the price of scarecrows and buff (i assume you would run x2). no waiting and still herbs left.
I would like to suggest that players, especially lower levels would be encouraged to collect all collectibles, as I feel sure that they are unaware how important the buffs that can be made come in useful at a slightly higher level. If a reward was given for finding all of them, say 10 gold coins, it would give them an incentive to complete it as a quest.
Feel free to add a suggestion and comment if you feel it's worthy of a change being made.
Thanks all.
Last edited by BB_Saqui; 24.05.17 at 14:26. Reason: Merged.
The primary purpose of collectables is to produce various buffs via the Mayor's House to help you in your efforts to build/manage your island. We currently feel that this in itself is the "reward" for taking the time to collect them; treat them as a daily bonus.
With the Fairy Dust buff you can get collectibles moved from hidden places almost for free; no need to look for 8 hours to find the last one(s)