Problem with the PvP style attack system besides it being really too cartoonish is server performance. Attacks that require active intervention during battles would be a nightmare considering all the issues we have with lags, getting kicked etc. No thanks really. It would be the final nail in the coffin for this game.
Last edited by Singaboy; 13.04.16 at 00:55.
will there be a comparisons image of the old islands and the new ones to show where the extra space has been returned or given i would hate to move a item to only find i had now lost my old building space
Would it be possible to get confirmation from "The Settlers Online" team that the island building system on current test server version and the version released to live servers today match 100%?
If true the concerned people could test the move of buildings on tsotesting first.
Last edited by topgearfan; 13.04.16 at 08:14.
Was fighting windmills from Aug 2012 to Oct 2019.
Originally Posted by hades8840
will there be a comparisons image of the old islands and the new ones to show where the extra space has been returned or given i would hate to move a item to only find i had now lost my old building space
i would also want to know more on this :P
At some point it has been altered so that you now do lose resources if you pull down a storehouse when storage is full. What will be lost is now shown on the information when accepting/declining the ''destroy building''.
The easiest way round this is to mail any materials that would be lost to a friend who then declines the trade. Next, take down and replace the stores and then accept the declined resources back again. A pain but saves the resources.
you also have to upgrade all storehouses again. and all mine are lvl 6.