Well, the selection of specialists and appointing them tasks is feeling faster.
Lets hope next you'll take care about the issues with the z-buffer - where one clicks on a specialist or a buff - and gets the window of the underlying production facility.
And one old problem of the UI scaling - when it comes to some comfortable sizes - like +125 - the mailbox top border gets unreachable beyond the top of the screen - so closing the mail needs closing of the whole game.
P.S.
1. The same issue with the quests menu - the top border /and the -x/ cannot be reached - but it closes on Esc.
2. The chat window line gets over the building menu icon.
3. Tried the task assigning windows of the specialists - after the first one the others open too high - but fortinatelly close on Esc.
Verdict: Non-automatic UI scaling is next to unusable, probably because when not automatic some proportion calculations do not take place.