... my explorer just came back with this, and I started it without thinking first. Can't find any adventure guides ... the combat simulator doesn't know the troop types either of course.
The old astrologist has convinced our venerable king Damien that we are all doomed! The whole world is doomed! The world will soon end because of a terrible curse an old and mysterious clan of Mayan witchdoctors cast over the world a thousand years ago! However, the old astrologist also knows a way to escape the disaster. He has opened a gateway in time to take you back to the day the curse was cast. We need you to prevent this cataclysmic curse from being cast! Can you hear their shamans chanting? Quick, there is no more time to waste - go and avert what will otherwise be the end of us all!
Difficulty 6/10
Defeat all enemy camps
Event adventure:
Get event-related rewards
Number of players: 1
Tribesmen
Hitpoints 40
Damage 15-30
accuracy 80%
Initiative normal
Shaman
Hitpoints 5
Damage 0-5
Accuracy 60%
Initiative first strike
Jaguar warrior
Hitpoints 90
Damage 60-120
Accuracy 90%
Initiative Last strike
Splash damage
The shape of the island is identical to the home island, with the same 9 sectors, but it is all red and spooky-looking.
Any suggestions on how I play this, or simulate the battles? I'm lost...
--- Edit:
Tribesman -> recruit
Shaman -> guard dog / weak cavalry
Jaguar warrior -> ?cannoneer with splash damage? *** no good
Tried simulating using recruits/cavalry/cannoneers as an approximation, but had an unexpected 45 of my soldiers killed off, presumably due to the splash damage from the jaguar warrior. So need to come up with something else.