You will have to defeat all camps again I'm afraid. It will be a fresh adventure
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Oh my god, what a waste of time and resources
Hi peck_ed,
I have a question about combat.
How do I make 2 attack waves - with two generals? For example: Chuck, 100 Roughnecks, 50 Guard Dogs, 49 Rangers - how can I defeate this camp? I tryed once & I lost all the troops. Can you help me?
Hey Tisment1, are you able to tell me which troops you have available to you?
At the moment I have over 300R, 100C, 100B, 100LB, 100M, 100S. I have also two generals.
Try this
Round 1: 1http://www.thesettlersonlinewiki.com...ry/recruit.png 50http://www.thesettlersonlinewiki.com...ry/cavalry.png
Round 2: 80http://www.thesettlersonlinewiki.com...ary/bowman.png 120http://www.thesettlersonlinewiki.com...longbowman.png
Round 3: 76http://www.thesettlersonlinewiki.com...ry/recruit.png 60http://www.thesettlersonlinewiki.com...ry/cavalry.png 64http://www.thesettlersonlinewiki.com...longbowman.png
You'll need to wait for one of your Generals to recover, but that should beat the camp for you with minimal loses, however you will need to make a few more troops
I will try out. So attack waves are basicly one attack with one general & then wait for recovery & another attach wave. Thanks for help.
Is it still possible to beat Zone 6 by just attacking the 2 camps shown? No matter how I place my garrison, it seems to cross into the path of one camp in Zone 9.
JackTrick I don't believe you can get through to zone 6 that way; I can't see through the cloud so I'm not going to risk it. It took me a while to work out how people knew which camps where what letter but I eventually clicked on the show button It would be nice if someone could put up a new picture showing the camp letters, unfortunately I didn't think about until it was too late.
Anyway I thought I'd post up the zone 6 camp rewards so people can decide if they want to attack or skip certain ones. I've only added my troops for info, they're probably not the best way to complete.
Camp A: 60 Dogs 120 Rangers - 200 Pinewood logs
I used 2 attacks: 1st - 75 recruits (killed 60 dogs, 5 rangers), 2nd - 30 bowman 50 militia 80 cavalry 40 longbow man - 75 recruits 39 militia killed (in total)
Camp B: 60 Thugs 120 Dogs - 50 iron swords reward
I used 130 recruits 40 militia and 30 soldiers - 75 recruits killed
Camp C: 20 Thugs 30 Dogs 130 Rangers - 200 brew reward
1st - 90 recruits (killed 20 thugs, 30 dogs, 7 rangers), 2nd - 30 recruits 90 cavalry 40 bowman 40 longbow-man - 120 recruits 9 cavalry killed (total)
Camp D: 30 Thugs 120 Dogs 40 Rangers - 200 pinewood logs
80 recruits 90 militias 30 soldiers - 80 recruits 22 militia killed
Camp 1: 150 Thug 30 Dogs 20 Rangers - 100 longbows
1st - 30 cavalry (killed 30 dogs), 2nd - 70 militia 30 soldiers 60 cavalry 40 longbow-man - 30 cavalry 70 militia 22 soldiers killed (total)
Camp 2: Chuck 50 Dogs 49 Rangers 100 Roughnecks - 10 building licenses 350 coins
1st - 50 cavalry (killed 50 dogs), 2nd - 80 bowman, 120 longbow-man (Chuck, 29 roughnecks), 3rd - 120 recruits 30 soldiers 50 cavalry - 74 recruits 50 dogs 80 bowman 120 longbow-man killed (in total)
Thanks man on this!
I want to ask why can not the way the trees
remove it? Thus it is very difficult to personalize the island! Best regards!
The cheapest way to defeat Wild Mary is the following:
WAVE 1: Cavalry (199) - 199 dogs will be killed;
WAVE 2: Militia (140); Soldiers (3); Long bowmen (57)
... and you learn her panties true color :)
At your own risk, you can replace soldiers by 3 militia men.
It may cause 2.5% chance of defeat.
also 100 settlers from camp loot zone 9. just hit camp 6 with 200 recruits, 74 died. 100 settlers loot. not bad
Zone 9 camp 7:
1: 130R 2: 60R 89C 51LB vs. 50WH 80RB 70WL (max 187R)
1: 42R 2: 111R 89C vs. 60RB 140WL (max 150R)
1: 200R 2: 53R 95C 52LB vs. 120RB 80WL (max 252R)
Zone 9:
E. Hard Camp (10 Dogs + 180 Rangers + 10 Roughnecks) [200R (173R)]
1: 80R 2: 200C vs. 10WH 10RB 180WL (max 80R)
Hi all, I found a new way to win the 6 zones :)http://tinypic.com/r/2hf4bx1/5
link for pic - http://tinypic.com/view.php?pic=2hf4bx1&s=5
Zone 9 camp 1. Loot 1000 brew
Zone 9. Camp 5. Loot 100 settlers
I have a quest about zone 9. When i attack camp 7, woudnt my returning army get intercepted from leaders camp?
Solo Mary wont be defeated by 35R, 50S and 115 LB. Replace all R with S and it will work.
Have a problem with last camp, i've sent 2x200 soldiers but battle was lost, they arrived just 5 seconds apart. What did i do wrong?
Zone 2
Easy Camp (6 Scavenger) = got 30x coins
I used this simulator to devise the number of troops needed to combat this camp in 1 wave: 32R 70M 8S 20C 70LB vs. 180SL 20WH. I wound up losing all but 40 LB. Costwise, losses were the same (around 400 coin in materials used to produce the lost troops) as calculated by the simulator. The difference being, I beat the camp in 1 wave.
This needs to be made a sticky, its really useful for clearing your island.
Thanks bro. Used your guide to clear all my sectors. Perfect calculation for each camp!!!
Still needs a sticky
Hey there,
for camp 1, zone 9 I used: 64R 93B 43C on second wave since I didn't have enough C and I only lost 31R. This may be tweaked further.
Zone 9.
8. Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 90S 110 LB (200C 68S)]
This guide was not updated for the New Combat system, as far as I am aware there are several camps which the troop set ups no longer work.