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The gold mine is very worth it. I admit it didn't seem worth it when I did the maths like you - the resources to build one mine versus having only 300 ore in it seemed very strange, and then when you look down the production chain and don't get very much out of the other end I was a bit wtf too?
The thing is the game changes as you go up the levels. By the time you start playing with gold you should be clearing out the last two zones - clearing these zones takes a LOT of time. During that time you aren't spending very much on resources - You have to replace iron and coal mines, but your wood and stone income are much more than the cost of these mine replacements. You will also do a lot of building upgrades that use wood and stone until you hit the upgrades that cost gold. And there's the hint - eventually you start needing gold - a LOT of gold - for everything.
Lets put it like this, even at the ridiculous cost per gold mine I always have 2 and try and aim for 3 gold mines continually working as much as possible.
I keep the coinage and smelter and mines buffed as much as possible. The coinage is the most important because of the maths, but I always try and keep them all buffed always. I've just bought my 3rd explorer which is crazy at 1600 gold - imagine how many resources 1600 gold would buy on the market - but the point is none of the earlier resources are much use to me any more, and they come in faster than I need anyway. I just hit level 31 about half an hour ago and now it seems that I need explorers more than ever before for expert resources so maybe not so crazy buying a 3rd explorer for 1600 ? :)
Anyway going back to the original question - at some point you will have enough resources spare to continually build gold mines with no financial pain and you should do so as quickly as possible when you get to that stage in my opinion. I'm now about spend all my gold income on upgrades where it costs several hundred gold per upgrade. Also fyi there is no option to buy a 4th explorer atm at any price.
The game changes the higher you get, you are just close to a changeover point where your priorities change.
Also you don't have to rebuild the gold smelter or coinage which is one small relief :)
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Well i got that point, but everthying you say gimpgimp Im allready doing or done, 3rd explorer I had if I remember right arround lvl 18 or 19, like I said before I made bronze swords production x3 and till steal swords I didn't make anything, just tradeing for units, now I have complete production from iron smelter to steal swords x3 and upgradeing all to lvl 3, so I do useing lot of gold, and all this I made with trade only, so I can say Im player who have really good access to trade market. Well I can understand gold mine could be usefull ones when all players get some lvls, low gold income from lvling or explreing, but I think as most of games this type, new players will keep comeing till server don't get empty by it salf, it just circleing of players, and gold will be allways there.
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yea, but not in the amounts that will satisfy the demand of players in their 30-40s.
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Newfoundland server is reputed to be full, so the endless influx of new inexperienced players is at an end. I'm sure BB will weed out dead accounts to allow a trickle of new players in, but the bulk of the members are going to be far less likely to part with coins for resources they can easily produce themselves. That will push the values down towards the levels the trade threads from the german servers are used to. The more depressed prices get, the more attractive a working gold production chain is going to become by comparison.
By all means trade away your tools, marble and planks for a handsome profit while you can, but don't expect it to last forever.
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If you build a gold mine spend 75 marbles to get 500 extra gold
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you can already see gold is becoming worth more than even a few weeks ago. It's obvious that as all the 'free' gold you get at the start is spent gold will become worth more and more.
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I'm planning to try this:
1. Build a gold mine.
2. Stop production of the mine.
3. Upgrade the mine as much as I can.
4. Buff the mine and start production (stop it when I know I cannot re-buff it)
5. Stop production before mine expires.
6. Wait two weeks to collect 90 diamonds.
7. Buy a golden parrot to add 500 do the mine.
How does it sound? Could work?
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If youre satisfied with it running 12-15 hours every 2 weeks then sure.
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well yes but my intention is to try it in the beginning when it costs waaaaay to much to build a new mine each time :)
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To build a mine once every 3 days you need a tiny bit more than a single lv3 sawmill, a single lv3 marble maker and a single lv3 toolmaker. Over the time of 2 weeks you will get almost 3k ore (almost 5 three-day cycles, 600 ore from each mine buffed), which is around 6 time more than by doing what youre trying to do, with no investment of gems, and with almost no time spent playing (1 buff once every 6-9 hours if we count the mine alone and replenishing a marble deposit from time to time).
Even if we assume the worst case scenario (you cant buff every time, so you keep the mine stopped for some time of the day, we account for the time spent looking for a new deposit and all the inefficiency related), its still a couple times more ore than your idea gives.