I never gave you an answer WHY I'd rather see a change of the waiting GQ mechanism first instead of what you suggested. That's why I gave you a second reply.
Good luck impressing ppl with your humour.
Tripi's idea, as he/she has expressed it, is basically the same as we get a GQ-reset every night. Practically no one would get 24 hours to complete it.
I'm sorry, but a few on holiday are not a problem. It's still only 80% needed to do their GQ.Quote:
Originally Posted by Mortallicus
Add some "semi-inactive players" and consider how the waiting GQ mechanism is (not) working and you'll see why GQ is not done.
"Semi-inactive players" logging on, having no GQ but waiting, logging off less motivated to do GQ..
I doubt a GQ-reset every night would encourage "semi-inactive players" to do GQ.
As I've already mentioned, in my guild we aim for having GQ done within 1-2 days, and often succeed, but we don't mind that much if it would take another 1-2 days.Quote:
Originally Posted by Mortallicus
Do you think it's fair to ruin, by adding a GQ-reset every night. for guilds that have made it work?
Leader (and officers) can do more than just cancel the GQ, but let them stick with it rather than Tripi's suggestion ruin for already functional working guilds.
Perhaps an increase in the individual player coins for completing the quest would offset the pain if the GQ isn't completed by all in a reasonable time. If it were equal to the reward given as a bonus when complete then those completing would be getting something worth having?
Alright ,
I think you place comments back and fourth with opinions in a idiotic rate,not very discussable.
Respect or atleast accept others suggestions, smurfash.
Also others suggestions can be plain simple..
SO take it easy!
I dont want to waste more energy on you so again from me..
With my suggestion giving the Members of a Guild to choose, (a choice) to participate/disable their Guild Quest.
This can be a solution to a Guild that is struggling with Guild Quests or want to take away focus of Guild Quests, and i believe in this solution to have a choice to participate or not.
Gives a Guild Leader/Officers much better and Fair descisions if problem emerges with Members not responding at all to Guild quests.
(if it goes so far as an example that a Member doesnt do the GQ and doesnt disable, the descision is fair to kick the Member out of Guild)
As it is now mainly, and sometimes alot of .. irritations emerges in my Guild when GQ is not completed,
and its up to each of the Members including me to choose to make them or not.
But its Mandatory to participate with Guild Quests in the game...
I personally keep my Members even if they ignore GQ as it is now,
but even have the thoughts about to kick Members thats not doing/ignoring because GQ system can be to hard for an example, but still some active in Guild, makes the Guild Quests irritating and bottomless!
Thats my view.
Just to make it clear.. If you have an idea and want an all friendly discussion about it, you better post it in th General Discussion section.
Now you've posted it as a suggestion and tries to deny critical comments to it.
BB is letting a lot of *** and bugs leave the testserver and entering the liveservers.
If all we would do here is to suggest without (try to) minding any bugs or performance decrease, BB would definitely keep doing it their way.
Also, if you read why some wants tripi's suggestion, it's because the "cancel GQ"-option leaders already have are not working properly. What makes you think a more complex sollution for all and every member would work better?
I know some have problems scrolling back and forth in threads, that's why I try to quote when needed (or their problem would sooner or later be my problem too).
At first I did try to read tripi's suggestion in a kind way to see how it could work at the best, but then he/she ruined it by clarify it should work as a "GQ reset every night". As it's been told now, I can't see how someone "thinking about the whole guild aspect" could agree with it. It would divide ALL guilds into 2 groups, one of hardcore players doing GQ and another group of semi-inactive/casual players not doing GQ, while GQ would seldom be done but just resetted every night.
I know what you want and the problem you're describing. We've been there too and it's still not solved here for good, but the key sollution for us was to have a poll about how to deal with GQ.. Some wanted it to be left unhandled, but most wanted it to be a restriction of some days.. The compromise landed on "trying to get GQ done within 4 days" (and by "trying" we include asking for help if GQ can't be done at first login). That has calmed down the GQ situation a lot for us.Quote:
Originally Posted by Astraldimension
Eventhou the GQ interface changes (we had last autumn) has made a huge difference for us leaders and officers, it's not that good - lacks history and overview (especially of players' notes) - so we have to use a gdoc to make it work.
Still there's a lot of mails to send, but as long as we can make it work I think it's worth it. Reducing GQ to a simple "oneday quest for hardcore players" (as tripi's suggested) would make GQ practically worthless for us as a guild.
I think if BB were to just remove the single player advs from the GQs, many would find them more palatable. A shared adv promotes co-operation at the very least.
I also like tripi's suggestion .
I didnt see him see that the quest should be simple. I wouldnt see the point tbh. The current quests could stay even. I can see the point that the quests are one man's meat and another's poison but then i dont see why smurfash you should definitely have the meat :D You told me on another thread that my guild lacked the skill to do the guild quests without knowing anything about us.
This is a suggestion thread so stop trashing and be constructive. Maybe others will have ideas too and comments. Maybe tripis suggestion needs to be tweaked perhaps 48 hours not 24 hours to complete them. But a time limit would take away the need for the dreaded bugged cancel button which meant we went without them for months and if several people go away for a few days for holidays, business trips, hospital etc leaving their GQ open, which does mean its not possible to complete the quest for a week or more ,then no matter it will reset quickly.
Some threadstarters would call it "bumping their thread".
If you can't take critics, don't suggest ideas here but post them in the Discussion section.
Then I think you've left the "whole guild in perspective thinking of all the members in a guild" you mentioned about before.Quote:
Originally Posted by Astraldimension
Ok. If you can't see that. That's your problem. I won't tell it again.
Have a good evening et c
That's exactly how I read it too (to be as fair as possible to that suggestion) but was told it "Looks like everyone else who read what I wrote understood it first time..."
No, that's your conclusion. I wrote "I'm sorry to tell this, but lvl46-50 having problems to get advs done are doing something wrong. Nords might be hard to get and BK used to be that as well (pre-RPH and the overflow of MF), but co-op and that shouldn't be any problems." if you mean that old thread you bumped eventhou a lot had changed since it was started.Quote:
Originally Posted by Mortallicus
So you think my posts are all trash with no constructive points?Quote:
Originally Posted by Mortallicus
Perhaps some should start learning to take critics instead of thrashing back...but you don't see the point there either?
Still that would impact ALL guilds, not only those requesting this.Quote:
Originally Posted by Mortallicus
Some has already suggested it's maybe best to let leader set the "level of GQ" including difficulty and timeframe, thou then this is not longer about a "simple change".
Just to bring us back on track this was tripi's idea. No mention of changing the guild quests themselves or making them simpler. It was more about rewarding those that actually do the quest.
I like that idea but taking on board a point raised by smurfash maybe 48 hours would be better than 24.
BUT
I did originally like Astraldmension's idea and that could and should still be discussed . Where members may opt out of the guild quest if they wish. The reason i didnt say more at the time was because I am guessing this would be harder to implement then tripi's idea.
Thinking about this a lot lately and I've decided, I like them as they are. Guilds are supposed to be about having a community working together to a common goal, at least in part.
The suggestions here are enablers to creating a multi-tier society within a guild and that's so much harder to deal with. The current system of only needing a high percentage of active members to complete the quest seems fine most of the time. And it still enables those quests that the guild as a whole don't want to participate in to be cancelled.
so -1 from me
fish [in preparing too be flamed down mode]
if people wish to opt out of the guild quest for some reason, they can talk to guild leaders and leave the guild for as long as needed and after that contact for new invitation.
Yes a Guild is about working together for Good of the Guild and c-operating with one another. if thats the case why not as previously mentioned introduce co-op adv into Guild Quests? Why oh why do we have traitors and iotp adventures over and over again? What about 2 player adv, a Guild is a groups so lets work as a team, the Guild Quests at the moment are focused on just the individual player, lets make it more about working as a team. And stop giving us ridiculous GQ like make 40 carriages. do the developers even play TSO? Who has these buildings, im forced to build them just to get GQ done and then those 40 carriages I have to pay? The Guild should be a fun place to enjoy settlers as a team, it shouldnt be a place to monitor players if and when they get GQ done, unfortunately its becoming like that because you dont have the option for individual members to cancel GQ without it adversely affecting all other members. How difficult can it be to change?
+1 for the opt out. Some quests are just plain ridiculous, and others that might be tolerable occasionally, the game seems obsessed with (Do adventure X over and over and over again until you are sick of it).
And yet again, this was supposed to be a game you could fit around Real Life, last thing I want to see when crawling home in pain is a string of 17 demands to do this or that adv. Considering there's nothing in the Guild Shop to buy anyway, the system is a farce.
Lol have you not heard, the new version of the guild shop on test won't actually allow you to buy anything.
That does not surprise me in the slightest.
"Coming soon to a Live server near you"???
Is that before or after the 0 star coins for adventures update?