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Thread: Option for members in a guild to participate/disable the Guild quests

  1. #41
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    Quote Originally Posted by Astraldimension View Post
    Now you are questioning what i suggested in first place?? again..
    You have a good point with the waiting guild quest,stick with that.. but the thing with the server, leave that to BB... this is game suggestion! man you are not that intelligent or smart.

    You must be taking the grand prize as game suggestion consideration nerd! (take it as humour)
    I never gave you an answer WHY I'd rather see a change of the waiting GQ mechanism first instead of what you suggested. That's why I gave you a second reply.

    Good luck impressing ppl with your humour.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  2. #42
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    Quote Originally Posted by Mortallicus View Post
    Tripi's idea means we no longer need to cancel them at all. Only members that logged on in last 24 hours will get them - again much easier to maintain.
    Tripi's idea, as he/she has expressed it, is basically the same as we get a GQ-reset every night. Practically no one would get 24 hours to complete it.

    Quote Originally Posted by Mortallicus
    A quest that wont complete quickly and beyond our control, i.e. however hard we all try it wont complete because a few are on holiday with it 'open', after the first 24 hours causes frustration and demotivates. We are in limbo till the next.
    I'm sorry, but a few on holiday are not a problem. It's still only 80% needed to do their GQ.
    Add some "semi-inactive players" and consider how the waiting GQ mechanism is (not) working and you'll see why GQ is not done.
    "Semi-inactive players" logging on, having no GQ but waiting, logging off less motivated to do GQ..
    I doubt a GQ-reset every night would encourage "semi-inactive players" to do GQ.

    Quote Originally Posted by Mortallicus
    Some guilds are lucky and because of the mix of their members dont find this such a problem and their members should be a little bit more understanding that others do and it is not through a lack of expertise, co-operation etc. The threads raised to discuss Guild Quests are quashed very quickly by the dogmatic attitude of just a couple of players.
    As I've already mentioned, in my guild we aim for having GQ done within 1-2 days, and often succeed, but we don't mind that much if it would take another 1-2 days.
    Do you think it's fair to ruin, by adding a GQ-reset every night. for guilds that have made it work?
    Leader (and officers) can do more than just cancel the GQ, but let them stick with it rather than Tripi's suggestion ruin for already functional working guilds.
    Last edited by SmurfAsH; 04.06.14 at 23:26.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  3. #43
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    Perhaps an increase in the individual player coins for completing the quest would offset the pain if the GQ isn't completed by all in a reasonable time. If it were equal to the reward given as a bonus when complete then those completing would be getting something worth having?

  4. #44
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    Quote Originally Posted by SmurfAsH View Post
    I never gave you an answer WHY I'd rather see a change of the waiting GQ mechanism first instead of what you suggested. That's why I gave you a second reply.

    Good luck impressing ppl with your humour.

    Alright ,

    I think you place comments back and fourth with opinions in a idiotic rate,not very discussable.
    Respect or atleast accept others suggestions, smurfash.

    Also others suggestions can be plain simple..
    SO take it easy!

    I dont want to waste more energy on you so again from me..

    With my suggestion giving the Members of a Guild to choose, (a choice) to participate/disable their Guild Quest.
    This can be a solution to a Guild that is struggling with Guild Quests or want to take away focus of Guild Quests, and i believe in this solution to have a choice to participate or not.
    Gives a Guild Leader/Officers much better and Fair descisions if problem emerges with Members not responding at all to Guild quests.
    (if it goes so far as an example that a Member doesnt do the GQ and doesnt disable, the descision is fair to kick the Member out of Guild)

    As it is now mainly, and sometimes alot of .. irritations emerges in my Guild when GQ is not completed,
    and its up to each of the Members including me to choose to make them or not.

    But its Mandatory to participate with Guild Quests in the game...

    I personally keep my Members even if they ignore GQ as it is now,
    but even have the thoughts about to kick Members thats not doing/ignoring because GQ system can be to hard for an example, but still some active in Guild, makes the Guild Quests irritating and bottomless!

    Thats my view.
    Last edited by Astraldimension; 05.06.14 at 10:54.

  5. #45
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    Quote Originally Posted by Astraldimension View Post
    Alright ,

    I think you place comments back and fourth with opinions in a idiotic rate,not very discussable.
    Respect or atleast accept others suggestions, smurfash.

    Also others suggestions can be plain simple..
    SO take it easy!
    Just to make it clear.. If you have an idea and want an all friendly discussion about it, you better post it in th General Discussion section.
    Now you've posted it as a suggestion and tries to deny critical comments to it.

    BB is letting a lot of *** and bugs leave the testserver and entering the liveservers.
    If all we would do here is to suggest without (try to) minding any bugs or performance decrease, BB would definitely keep doing it their way.
    Also, if you read why some wants tripi's suggestion, it's because the "cancel GQ"-option leaders already have are not working properly. What makes you think a more complex sollution for all and every member would work better?

    I know some have problems scrolling back and forth in threads, that's why I try to quote when needed (or their problem would sooner or later be my problem too).

    At first I did try to read tripi's suggestion in a kind way to see how it could work at the best, but then he/she ruined it by clarify it should work as a "GQ reset every night". As it's been told now, I can't see how someone "thinking about the whole guild aspect" could agree with it. It would divide ALL guilds into 2 groups, one of hardcore players doing GQ and another group of semi-inactive/casual players not doing GQ, while GQ would seldom be done but just resetted every night.

    Quote Originally Posted by Astraldimension
    I dont want to waste more energy on you so again from me..

    With my suggestion giving the Members of a Guild to choose, (a choice) to participate/disable their Guild Quest.
    This can be a solution to a Guild that is struggling with Guild Quests or want to take away focus of Guild Quests, and i believe in this solution to have a choice to participate or not.
    Gives a Guild Leader/Officers much better and Fair descisions if problem emerges with Members not responding at all to Guild quests.
    (if it goes so far as an example that a Member doesnt do the GQ and doesnt disable, the descision is fair to kick the Member out of Guild)

    As it is now mainly, and sometimes alot of .. irritations emerges in my Guild when GQ is not completed,
    and its up to each of the Members including me to choose to make them or not.

    But its Mandatory to participate with Guild Quests in the game...

    I personally keep my Members even if they ignore GQ as it is now,
    but even have the thoughts about to kick Members thats not doing/ignoring because GQ system can be to hard for an example, but still some active in Guild, makes the Guild Quests irritating and bottomless!

    Thats my view.
    I know what you want and the problem you're describing. We've been there too and it's still not solved here for good, but the key sollution for us was to have a poll about how to deal with GQ.. Some wanted it to be left unhandled, but most wanted it to be a restriction of some days.. The compromise landed on "trying to get GQ done within 4 days" (and by "trying" we include asking for help if GQ can't be done at first login). That has calmed down the GQ situation a lot for us.
    Eventhou the GQ interface changes (we had last autumn) has made a huge difference for us leaders and officers, it's not that good - lacks history and overview (especially of players' notes) - so we have to use a gdoc to make it work.
    Still there's a lot of mails to send, but as long as we can make it work I think it's worth it. Reducing GQ to a simple "oneday quest for hardcore players" (as tripi's suggested) would make GQ practically worthless for us as a guild.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  6. #46
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    I think if BB were to just remove the single player advs from the GQs, many would find them more palatable. A shared adv promotes co-operation at the very least.

  7. #47
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    Quote Originally Posted by SmurfAsH View Post
    Just to make it clear.. If you have an idea and want an all friendly discussion about it, you better post it in th General Discussion section.
    Now you've posted it as a suggestion and tries to deny critical comments to it.

    BB is letting a lot of *** and bugs leave the testserver and entering the liveservers.
    If all we would do here is to suggest without (try to) minding any bugs or performance decrease, BB would definitely keep doing it their way.
    Also, if you read why some wants tripi's suggestion, it's because the "cancel GQ"-option leaders already have are not working properly. What makes you think a more complex sollution for all and every member would work better?

    I know some have problems scrolling back and forth in threads, that's why I try to quote when needed (or their problem would sooner or later be my problem too).

    At first I did try to read tripi's suggestion in a kind way to see how it could work at the best, but then he/she ruined it by clarify it should work as a "GQ reset every night". As it's been told now, I can't see how someone "thinking about the whole guild aspect" could agree with it. It would divide ALL guilds into 2 groups, one of hardcore players doing GQ and another group of semi-inactive/casual players not doing GQ, while GQ would seldom be done but just resetted every night.


    I know what you want and the problem you're describing. We've been there too and it's still not solved here for good, but the key sollution for us was to have a poll about how to deal with GQ.. Some wanted it to be left unhandled, but most wanted it to be a restriction of some days.. The compromise landed on "trying to get GQ done within 4 days" (and by "trying" we include asking for help if GQ can't be done at first login). That has calmed down the GQ situation a lot for us.
    Eventhou the GQ interface changes (we had last autumn) has made a huge difference for us leaders and officers, it's not that good - lacks history and overview (especially of players' notes) - so we have to use a gdoc to make it work.
    Still there's a lot of mails to send, but as long as we can make it work I think it's worth it. Reducing GQ to a simple "oneday quest for hardcore players" (as tripi's suggested) would make GQ practically worthless for us as a guild.
    smurfash, your are trashing the thread.

    I like tripi`s suggestion..

  8. #48
    Battle Hardened Contributor Mortallicus's Avatar
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    I also like tripi's suggestion .

    I didnt see him see that the quest should be simple. I wouldnt see the point tbh. The current quests could stay even. I can see the point that the quests are one man's meat and another's poison but then i dont see why smurfash you should definitely have the meat You told me on another thread that my guild lacked the skill to do the guild quests without knowing anything about us.

    This is a suggestion thread so stop trashing and be constructive. Maybe others will have ideas too and comments. Maybe tripis suggestion needs to be tweaked perhaps 48 hours not 24 hours to complete them. But a time limit would take away the need for the dreaded bugged cancel button which meant we went without them for months and if several people go away for a few days for holidays, business trips, hospital etc leaving their GQ open, which does mean its not possible to complete the quest for a week or more ,then no matter it will reset quickly.
    Last edited by Mortallicus; 05.06.14 at 18:41.

  9. #49
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    Quote Originally Posted by Astraldimension View Post
    smurfash, your are trashing the thread.
    Some threadstarters would call it "bumping their thread".

    If you can't take critics, don't suggest ideas here but post them in the Discussion section.

    Quote Originally Posted by Astraldimension
    I like tripi`s suggestion..
    Then I think you've left the "whole guild in perspective thinking of all the members in a guild" you mentioned about before.

    Ok. If you can't see that. That's your problem. I won't tell it again.

    Have a good evening et c
    Last edited by SmurfAsH; 05.06.14 at 18:50.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  10. #50
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    Quote Originally Posted by Mortallicus View Post
    I also like tripi's suggestion .

    I didnt see him see that the quest should be simple. I wouldnt see the point tbh. The current quests could stay even.
    That's exactly how I read it too (to be as fair as possible to that suggestion) but was told it "Looks like everyone else who read what I wrote understood it first time..."

    Quote Originally Posted by Mortallicus
    I can see the point that the quests are one man's meat and another's poison but then i dont see why smurfash you should definitely have the meat You told me on another thread that my guild lacked the skill to do the guild quests without knowing anything about us.
    No, that's your conclusion. I wrote "I'm sorry to tell this, but lvl46-50 having problems to get advs done are doing something wrong. Nords might be hard to get and BK used to be that as well (pre-RPH and the overflow of MF), but co-op and that shouldn't be any problems." if you mean that old thread you bumped eventhou a lot had changed since it was started.

    Quote Originally Posted by Mortallicus
    This is a suggestion thread so stop trashing and be constructive. Maybe others will have ideas too and comments.
    So you think my posts are all trash with no constructive points?
    Perhaps some should start learning to take critics instead of thrashing back...but you don't see the point there either?

    Quote Originally Posted by Mortallicus
    Maybe tripis suggestion needs to be tweaked perhaps 48 hours not 24 hours to complete them. But a time limit would take away the need for the dreaded bugged cancel button which meant we went without them for months and if several people go away for a few days for holidays, business trips, hospital etc leaving their GQ open, which does mean its not possible to complete the quest for a week or more ,then no matter it will reset quickly.
    Still that would impact ALL guilds, not only those requesting this.
    Some has already suggested it's maybe best to let leader set the "level of GQ" including difficulty and timeframe, thou then this is not longer about a "simple change".
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

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