Here is Zone-7:
http://imgur.com/ZmYok.jpg
Printable View
Here is Zone-7:
http://imgur.com/ZmYok.jpg
Nope. first one, then the other (and wounded leader heals inbetween).
- for zone 6 see this post
- first one attack, then the other. To finish adventures in time you will need 2nd (or even 3rd) general so you can attack while other general is recovering.
can anyone get me the picture for zone9 ??
i keep two or three generals next to each other near where i want to attack from, send your first general, after about 5 or 10 seconds send your second general and so on for each wave afterwards, just make sure each generals arrives in the correct order.
as soon as the first general loses all his men the second general will attack straight away and so on till the camp or leader is defeated.
i don't know if this means the bandit leader doesn't have time to heal inbetween attacks or not, i should check out the replays for that.
these are one set of details for the zone6 leader, found on the first page of this thread, others may have posted their setups, maybe with fewer loses than below;
Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) [1: 115C 2: 85R 40M 75B 3: 200R (225R 40M 75B 115C) ] (Wave 3: 175R minimal)
cheers for the info Tierarzt, i wasn't sure so i would always send them altogether.
how i can beat 10dogs,180arches and 10 roughnecks?
Try:
1: 12R
2: 71R 129C
According to the simulator, if I send 200 militia against Chuck, then Chuck himself (and some of his dogs) dies.
Would this defeat the bandit camp (and therefore win the zone) without having to send in multiple waves against him, or do I actually have to defeat all of the soldiers in his camp to win?
You have to defeat them all!