what's the best setup for zone 6 leader?
is there any way to find it or do i just ask here?
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what's the best setup for zone 6 leader?
is there any way to find it or do i just ask here?
can anyone tell me where I can find pictures of where to place my garrisons for each zone, thanks in advance
Yeah, I cant see pictures
Anyone reup pics please
[QUOTE=KillerCore;168364]On our way to Chuck and even though it's a tough Leader camp it's an easy zone to clear. Pay very close attention to your General that he walks Past the Hard Camp and does not get intercepted.
How is it with the levels. Will you lose this levels you go up when you not beat the other armies?
no you will get the xp for all camps if you clear the leader camp. just not the loot.
Some maps, found on blogspot:
http://digitalworldleague.com/upload...p/Zone%207.png http://digitalworldleague.com/upload...p/Zone%208.png http://digitalworldleague.com/upload...p/Zone%209.png
http://digitalworldleague.com/upload...p/Zone%204.png http://digitalworldleague.com/upload...p/Zone%205.png http://digitalworldleague.com/upload...p/Zone%206.png
http://digitalworldleague.com/upload...p/Zone%201.png http://digitalworldleague.com/upload...p/Zone%202.png http://digitalworldleague.com/upload...p/Zone%203.png
Zone 2 doesn't really require a map...
Zone 5:
http://i43.tinypic.com/2ibjfc1.png
Zone 7: missing
Zone 3:
http://i41.tinypic.com/2nhkumr.png
Zone 8:
http://i40.tinypic.com/19nog1.png
Zone 6:
http://i42.tinypic.com/1z56vya.png
Zone 9:
http://i41.tinypic.com/2rc6ddk.png
Is it possible to attack with two Garrisons at the same time? This would double the forces.
z9 camp 6
attacked with
180R 20M (72R) loot=300GC
I did 4. Easy Camp in another way and only lost 52 Rangers.. I think it could be done with smaller loss if you use more Cavelery instead of some rangers..
[80 Scavenger + 50 Stone Throwers] [70R+75B+23M+32Ca]
I'll ask again
how what waves dod you sent for zone 6 leader?
and how do you send multiple atacks? as when you lost first fight your general needs rest..?
Here is Zone-7:
http://imgur.com/ZmYok.jpg
Nope. first one, then the other (and wounded leader heals inbetween).
- for zone 6 see this post
- first one attack, then the other. To finish adventures in time you will need 2nd (or even 3rd) general so you can attack while other general is recovering.
can anyone get me the picture for zone9 ??
i keep two or three generals next to each other near where i want to attack from, send your first general, after about 5 or 10 seconds send your second general and so on for each wave afterwards, just make sure each generals arrives in the correct order.
as soon as the first general loses all his men the second general will attack straight away and so on till the camp or leader is defeated.
i don't know if this means the bandit leader doesn't have time to heal inbetween attacks or not, i should check out the replays for that.
these are one set of details for the zone6 leader, found on the first page of this thread, others may have posted their setups, maybe with fewer loses than below;
Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) [1: 115C 2: 85R 40M 75B 3: 200R (225R 40M 75B 115C) ] (Wave 3: 175R minimal)
cheers for the info Tierarzt, i wasn't sure so i would always send them altogether.
how i can beat 10dogs,180arches and 10 roughnecks?
Try:
1: 12R
2: 71R 129C
According to the simulator, if I send 200 militia against Chuck, then Chuck himself (and some of his dogs) dies.
Would this defeat the bandit camp (and therefore win the zone) without having to send in multiple waves against him, or do I actually have to defeat all of the soldiers in his camp to win?
You have to defeat them all!
Ok, I found a disbalance in the game's strategy, which simply makes no sense. Well, I'll explain it very simply because it is simple;
Take one recruit and one... scavenger. Should get about 50% 50% (the unit more or less are equal in skills & power) well, the calculator says you can always win.
Let's take it longer and we say, 2R VS 2S (the same result?) Yes. Then 3R VS 3S, Min 1R Max 2R. Suddenly it rises, the min rises to 1 and the max rises 200% from Min. What for me makes completely no sense. And the calculator is giving a exact result, which gives more unsense.....
What about the posibilities? Lets say if we take 2R VS 2S we got about 16 posibilities (more or less, don't exactly know how does it works about the first attacking and the second attacking turn yet but that isnt critical to this). One posibility; One of the R get on the 80% of hit and the other too, then a 0 loss is posible. Second posibility; One of the R get on the 80% and the other doesn't, then a 1 loss is possible (logically every guy attack once to one target, even do if it doesnt the maths dont make sense with the calculator. Anyway, although everything, the S got 15 to 30 AP so the R would survive since they have 40HP if attacked differently, if the enemy was concentrated in one then MAX 1 loss (and one hurt).
We leave the possibilities and lets say it is about Min and Max.. Ok.. We take, I call it like that, the "brute" strategy. It is done when you are just too stupid or have the time to awaste to make an army that is impossible to defeat (like using 1000 soldiers to defeat 100 enemy soldiers), well, it is known that in real life it would still kill soldiers but less, in games, most of them will give you 99% possibity of no loss, this depends of where do you actually are fighting ( terrain or high/depth level, if the units cant get to the attack's range so they don't really count) and how many hits they can receive (until the enemy's units are killed, they fight and damage your units). Here, although you get Terminator and Arnold S. as part of your army, you still lossing the same amount than having Arnold S. alone. N-O-L-O-G-I-C-S (8 letters used like words, no overpassed the caps rule ;D)
Simplier?;
Take 10R VS 10S, you get MIN 5 MAX 8 loss. Take 30R VS 10S, you get MIN 3 MAX 5 loss. Take 200R VS 10S, you get MIN 3 MAX 5 loss.
(Lets be nice and say, "dude anyway they are melee, they got close and could get kill bla bla bla bulls.. bla bla sh.. bla bla" ok so other example)
Even more obvious than water and oil don't like each other;
Our R dudes got B dudes so they feel supported with ranged and bla bla.. Take 10R 7B VS 10S, MIN 3 MAX 5. Take 10R 190B VS 10S, hope what? MIN 3 MAX 5.
If this doesn't point out that there is a HUGE disbalance in battles ingame, my name is Superman and I'm hiding super powers..
So, if you are right now reading this and thinking "this dude could come at any time when there's a fire accident or a master mind evil guy destroying the city to save us all" I disapoint you explaining other used strategies.
When in games, it is about 90% of all games would work. Proved in AoE, AoM and RoN. I call them with really crazy names which gives you no idea of what it is about because I never learned "strategy" in somewhere or my profession is not called "Prof. in strategy procedure & strategy games" or neither Super heroe...;
The "archers: fire at will"; Put archers, preferible in many points, divided equally except for the edges (each extreme, the first ones to start shooting) of the formation (which is bow-like formation, looks exactly like a bow somehow) and close everyone to everyone with little difference. When infantry troops attack (light and medium, if you got heavy fire so also heavy infantry) will not reach them and you will kill them easily.
The "archers: attacking above the wall"; For high hp units, like bosses here. Put a wall of soldiers, while the enemy attack them, you fu..the.. of... shoot at them with archery from the back.. Here you got more success possibilities and likely no archer is killed anyway.
Both strategies gives almost the same result in the simulator. Tell me you never used one of those 3 strategies and they worked to you then?!! In real life they are used all the time (not like I described, of course) but the same concept. I can't hope if I send archers they will stand waiting to get hit before shooting or won't shoot the enemy while he gets closer (melee), right? Because that's not logical! Well, here is possible..
Finally, proved all points and I look like a big strategist guy who found the cure for.. killed soldiers?
Peace :D, wish you fix this up...
zone 9 camp 7, 2nd wave i sent 100c & 100s only lost 3s, just another option
Why can't I see the maps?
how can i send a second wave?
Hi Guys, I found this thread after having some trouble with Chuck - I had already attacked with a significant amount of cavalry (though not as many as 100) so I killed all his dogs... I was assuming that wave 2 (85R, 40m and 75B) would be to kill chuck himself?
Anyways, I sent a bit extra because I wasn't sure about what the cavalry should have killed - I sent 60M, 65R, 15LB and 60B and I got completely destroyed without killing chuck so that was a massive waste of time!
Any suggestions about what I could do from here?
My advice would be to start using a combat simulator.
From attacking this camp **Medium Camp (180 Dogs + 20 Rangers) [200R (72R)] (125R minimal)** in zone 8, I got 40 settlers.
Heyyy, what i need to send for win a 1Chuck and 100Roughneck??? please help !!!! for that i already thing to leave/quit/forget that game!!!
Chuck is getting me angry too.
So, for first wave I sent 200C. The bandit camp is now on 1 Chuck and 92 roughnecks. Then I sent 182 recruits and the rest 18 mixed bowmen and militia. The bandit camp is on 1 Chuck and 92 roughnecks. Not a single kill. FFS and argh!
4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 96R 2: 42R 110C 48LB (137)] OR [1: 200R 2: 50C (200R)]
I hit this camp with 200R. My army lost, but it was an even draw. Both armies lost all their men. Just the camp survived.
I'm struggling with Chuck. My first three waves reduced this camp to Chuck + 87 Roughnecks. I've just sent two more attacks: A1 = 200R; A2= 165R/15C/10M/10B ... not a single kill. So that's five waves of troops, which took quite a while to assemble, and all for nothing. This is ridiculous and needs to be addressed by Ubisoft as this is now putting me off TSO. To make it challenging is fair, but to make it unrealistically difficult is just poor game design.
I just got 500 Hardwood Planks from camp C. Maybe it's time for a update.
Zone 6 can be done with camp c and then the Bandit leader.
Hi guys. I finished the sectors with easy camps, but have a friend recently sarted. He told me that today the number of batdits in sector 5 has rise a lot. Do you know is there any changes? He said that there are minimum 60 bandits , in some camps scavengers in oder mixed with stone trowers.
Thread updated to have most of the maps again, I need to remake zone 7 map so that will come soon :)
I just want to thank the author for this thread, since I am using it it makes my life much more easier :))
Thank you a million!!:D
Cheers KillerCore for the guide, started playing couple weeks after my friends at work and have overtaken them in progress already:)
Only couple more camps before Wild Mary left:)
First, thanks for the thread, it saved me much time and beer :D
Second, I have to point out that maybe the title should be "combat walkthrough" or "combat solutions" or something like that because it explicitly gives the solution for beating the camps and not actual "guide" of how the combat system works. Now I've cleared my map but i have no clue how to use my army in adventures... I hope you understood what I ment. :)
How can I win the last bandit camp in zone 8, which soldiers I need to make to kill the metal tooth, every time I fight with him I lose some advice please ?!!?