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Thread: Cap on MMA and MG

  1. #1
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    Cool Cap on MMA and MG

    You are now able to have 5 MMA and 2 MG. It's more than enough.

    Most guide makers are gearing up to this fact and are not that interested in players with one or less MMA.
    With a cap, more players would be able to get more than one (that I bought) and be able to use the beter guides and catch up more with those that have max. Leveling the playing field so to speak.

    Looking ahead to xmas, as this is my only chance to get my second MMA.

  2. #2
    Wordsmith Durin_d's Avatar
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    There won't be a MMA in the xmas event merchant. MMA has always been in the Easter event merchant. You have to wait a couple of months more to get another MMA.

  3. #3
    Quartermaster queen-vicious's Avatar
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    -1 sorry walov, but I would love more MG's and know many players who feel the same, more mma's would never go unused for that matter either

  4. #4
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    -1 Why limit those who have played for many years?

  5. #5
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    -1 I would like another MG at the very least due to the size of the new maps that came out in xxl.

  6. #6
    Ruler of the Land lulu10093's Avatar
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    Quote Originally Posted by Walov View Post
    You are now able to have 5 MMA and 2 MG. It's more than enough.

    Most guide makers are gearing up to this fact and are not that interested in players with one or less MMA.
    With a cap, more players would be able to get more than one (that I bought) and be able to use the beter guides and catch up more with those that have max. Leveling the playing field so to speak.

    Looking ahead to xmas, as this is my only chance to get my second MMA.
    totally disagree with the guide maker part.

    Maybe you need to look around for different guides I know i myself make some as do other players who post in the forum have a variety of guides/general/troops needed,
    I play on a different server without any MMA and making lower level guides also for tavern generals so other guides are about you just need to look for them. Like this forum top of my head you can also look up Killeste/Tage/princess ally guides Or even Evil J's the old genisis guides on USA forum. I know wiki has various troop/general options per adventure also.

    And even if you do have 1 or 5 MMA the adventures give you plenty time for them to heal and then finish the adventure off at least they dont take 4 hours to heal like tavern generals do

    As for the generals my thinking is you cant never have to many generals as who knows what the Devs have planned in the future where they maybe used.
    Also as already stated MMA was not xmas but easter as last year we could get a Santa troop carrier general not fighting type, and if my memory correct MMA, VET and MOD was available at easter. as like last year they introduced Drac and he is yet again available with the grim in halloween.

    Events to me are one of the best ways to get generals/specialists/limited buildings etc that you don't have to spend gems to get them with just event resources.

    why should others who are long standing players of the game have a cap on how many generals they can get?
    Last edited by lulu10093; 06.10.16 at 14:02.

  7. #7
    Battle Hardened Contributor sparkz's Avatar
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    Quote Originally Posted by lulu10093 View Post
    As for the generals my thinking is you cant never have to many generals as who knows what the Devs have planned in the future where they maybe used.
    We don't know what they have planned for the future, but we can tell alot from the direction they are taking

    If they continue pushing towards the content that requires you to use elite units, then unless the reward for it is exceptional you will already have too many generals for one simple reason: maths.

    We have very limited elite prodution and without a major overhaul it will never get close to the production of regular barracks, which as a result mean that if there ever is content that requires you to lose as many units as a Tailor does, it will either be done once (over the course of a week or two waiting for the units to produce) for the rewards, or you (and the rest of the players) will skip it entirely and go back to grinding Thieves.

    In shorter words : when you cant afford to throw groups of 200 swordsmen away at ease, you dont need 20 generals for cannon fodder.

  8. #8
    Ruler of the Land lulu10093's Avatar
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    Quote Originally Posted by sparkz View Post
    We don't know what they have planned for the future, but we can tell alot from the direction they are taking

    If they continue pushing towards the content that requires you to use elite units, then unless the reward for it is exceptional you will already have too many generals for one simple reason: maths.

    We have very limited elite prodution and without a major overhaul it will never get close to the production of regular barracks, which as a result mean that if there ever is content that requires you to lose as many units as a Tailor does, it will either be done once (over the course of a week or two waiting for the units to produce) for the rewards, or you (and the rest of the players) will skip it entirely and go back to grinding Thieves.

    In shorter words : when you cant afford to throw groups of 200 swordsmen away at ease, you dont need 20 generals for cannon fodder.
    it all comes down to choices and myself i start adventures if i know i have the troops made to do them start to finish in a reasonable time frame
    BUT im probably not like most players that has 3 types of army made to be able to do what ever im in the mood to that set moment in time whether it be normal addys or ali ones or even pvp.

    yes the elite barracks takes longer to remake troops at lv 6 than a normal barracks does and i personally have suggested the better buff for elite barracks ages ago on forum

    so now we have zone buffs we can get from excelsior to use on top of a normal skunk so can speed them troops up also.
    also im sure as more and more guides get made then there maybe better losses available on elite addys etc. they just take time to be made.

    as for if they continue the elite troop way surly that is the point more people level up the more XP etc they want and elite addys give us the chance to get grout if we want it all year around not just limited to events like it used to be or via trade.

    I still think you cant never have to many generals even if they not used as cannon fodder then they still can be used as troop taxis if needs be

  9. #9
    Ruler of the Land Thejollyone's Avatar
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    Id love another MG, and more MMA's if possible for suicide waves to at least drop the amount of elite troops I lose and then need to retrain in the barracks.

    To my mind, either more gens or better buffs on the barracks - that's my maths

  10. #10
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    This is a badly flawed idea. If you put a cap on MMA and MG all that is going to happen is players will start getting more Vet's and Drac's. Cap those and maybe Grims and Mods will proliferate. Taking this to it's logical conclusion your asking for a Cap on all gens, the problem with this both retail packs. For reasons of legality BB can not place a cap on the number of those gens. We already have players with dozens of them.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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