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Thread: Suggestions about the income from the colonies

  1. #1
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    Lightbulb Suggestions about the income from the colonies

    Now for me there are only 2 types of colonies which deserve attention - Granite and Titanium ore colonies. I will give few suggestions for new ones, please feel free to add here yours too

    1.Colony with saltpeter income - as we have to make the cannons it will be very nice and useful
    2.Colony with sausages income
    3.Colony with beans/stalks income
    4.Colony with buffs income - 1 bag of rainbow snow for 6h? Sounds great lol

  2. #2
    Ruler of the Land
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    Re 2: Sorry but while meat is so plentiful in adventure drops the last thing we need is Sausage from colonies.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #3
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    Quote Originally Posted by Dorotheus View Post
    Re 2: Sorry but while meat is so plentiful in adventure drops the last thing we need is Sausage from colonies.
    Not the meat is plentiful mate - meat deposits are

  4. #4
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    Quote Originally Posted by Bfreak View Post
    Not the meat is plentiful mate - meat deposits are
    I seem to be getting boat loads of both...

  5. #5
    Veteran Communicator Brayarg's Avatar
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    I would like to see 1) done for sure, salt would be wonderful. so a massive +1 on this.

    2 I don't really care for, but in saying that, I could just ignore them couldn't I so I'm impartial.

    3 I don't want this to happen tbh with you, because I feel there are already to many beans coming in to the game.

    4 I wouldn't want to see more buffs coming into the game either, There are already enough problems with the gold chain w/o people having even more *4 buffs.

  6. #6
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    Maybe you guys are right about the meat, but you think only from level 50 point of view - this meat have to be "cooked". The Hunter needs some resources for upgrade,same with the butcher (and building licenses). I'm sure that the meat will be removed from the loots soon or later, or at least the amount will be reduced.
    Also the butcher is one of the buildings with long production time . So the process of making sausages takes time and you have to buff the buildings. I don't need sausages to be honest - but as they are needed for making baskets/feasts i think that 1 sausage colony is a lot better compared to marble/hardwood/coal colony ( ofc depends of the amount that we get per 6h).

    There are low level players who will try to take a colony and if they are lucky - to do it quick .

    FT adv takes a lot more time(especially to low level players).

    For the buffs - Bag of rainbow snow is only 1 buff from many. What do you think about some other buffs? Here is one different suggestion - Medipack for adventures.

    Personally for me the sausage/ buff /stalk colony suggestion have no chance, because we see that the income from the colonies are resources only. I don' t think that this will be changed. But it's better to try and fail than not try at all ...

    Have fun
    Last edited by Bfreak; 07.03.15 at 12:20.

  7. #7
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    Quote Originally Posted by Bfreak View Post
    Maybe you guys are right about the meat, but you think only from level 50 point of view
    Actually, I'm not... though I will admit to thinking from the point of view of having an established island economy, which is possible to achieve long before reaching level 50. In my opinion, anyone thinking about embarking on the resource sink that is Expeditions without first dealing with obvious holes in their own economy, should probably think twice... and then think again!

  8. #8
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    Quote Originally Posted by Ozzymandeus View Post
    Actually, I'm not... though I will admit to thinking from the point of view of having an established island economy, which is possible to achieve long before reaching level 50.
    Correct, my bad

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