a new building called tree surgeon
the tree surgeon building that you could then send out to demolish tree stumps around the island in certain areas to free up space / building slots on your island
would be great
a new building called tree surgeon
the tree surgeon building that you could then send out to demolish tree stumps around the island in certain areas to free up space / building slots on your island
would be great
sounds more like demolition crew buff for forests
I rather want a new building for an alchemist, where you can produce the collectiblebuffs we now have to make in mayorshouse, wich is an odd place for it.
how about a dedicated location for generals so we don't have to assign them space on the island to set up a garrison before we can load them with troops to send off to adventures (and expeditions for the marshals) which players with full islands will be struggling with. As more and more new buildings are introduced it gets harder to decide what to demolish to make room.
That has already been suggested Peajay ... if you took the time to look you would have seen that.
How about a desalination plant, you can build it on any coastal land and it would produce water endlessly, like a recycling plant produces coal. And like a recycling plant it could be leveled up to produce more units of water per work cycle.
watermills do the same yes, but the desalination plant coiuld be put onto water for example so not to take up room on the island which in my opinion could only be a bonus
+1 this
A building called "The Fort" where generals automatically return and you can also manage them from there ex: fill them up with troops and send them to adv without having to "build" them.
Also a "Hospital" building which if you have one depending on its level somehow reduces the recovery time of your injured generals in adv, or maybe you can produce something similar to med packs in them.