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Thread: New end-game challenge

  1. #1
    Pathfinder
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    New end-game challenge

    Hi all,
    i want to suggest a chain of 3 update.

    1° A conqueriable island.

    This new island have 9 sector plus 2. The sectors's order is: 0 1 2 3 6 5 4 7 8 9 10
    The player's generals start at Sector 0 after the usual travel like the normal adventure and can invade only the Sector 1. From secotor 1 only the 2 and so on.
    All of the 9 sector have 1 Keep and when the general wins he return to his camp alone. All survived troops will stay at the Keep as defenders (i explain why soon)

    The sector 1 (like all 9 sector) is fully built.
    For first the player can see in the sector some mansions as compensation of the troops stored as defender in the Sector Keep. The Sector Keep have a maximum capacity and the player can add or remove Keep defenders as he prefer.
    The sector 1 have some other structures like swords forge ecc but the structures can use only the resource gathered and stored in the second island (player can transport some resource from/to the two own islands)
    The mines in the Sector don't have a fixed quantity.
    This don't means that the player gain some infinite mines.

    The most important feature of this island is the Sector 10.
    The owners of this island are the NPC. So they will try to reconquer it.
    Every X time from the Sector 10 a NPC general will start a travel through all sectors and will visit all Keeps. So if the player have a troops inside the Keep he will try to retake the ownership of the Keep(and Secotor)
    So as i have said the player don't gain an infinite mine/resource because some of them will be used to defend the sector.

    Obviously the difficulty of the sectors increase following the "sector order"

    The Island have 3 tier
    1° s1-s2-s3
    2° s4-s5-s6
    3° s7-s8-s9

    The last sector of the Tier have special structure to hire new type of troops and make new items but no resource generator.
    This island should be prepared for a middle-high player: Sector 1 should be a decent challenge for a liv 35-40 player
    So a player must choose carefully if he want to invest resources to take a new Sector because the NPCs will try to retake it and the player may not be able to sustain the attacks forever.
    This will be a strategic choose.
    This means that if a player go off for days the NPC will kick him from the island (except the S0 but it is only an "entry sector") and lose all resources stored in the warehouse in S1.

    Keep NPC defenders and Enemy general troops will be random, while maintaining the level of difficulty of the sector. So no strategic guide allowed


    2° Permanent enemy Island

    After the 1st update you can add 3-4 special "thematic" island: ice island, inferno island ecc.

    These islands will be for a middle-high player and grant a big challange with a special reward.

    Reward: Ice Siege golem, Hellhound, etc..

    This usefull reward will be use on the 3° and last update that i suggest


    3° Guild wars (this update can be the third as i suggest or the only one)

    The Guild Master/officer gain a new option on the guild pannel called "open the Hellgate"

    Before the Master/officer opens the level 1 gate all guild member can send to the "guild keep", it's only a figurative name it's not a real structure like "send general to adventure", all troops he want/can: recruit, militia, ice siege golem ecc

    When the gate is open the troops fight for the guild (it's a automatic-invisible combat) vs the enemy inside the 1° gate. If the Guild wins all partecipant gain a special credit depend of the type and number of the troops sended.

    For ex:
    Recruit value point: 1
    Militia value point: 3
    Ice siege golem: a special value because it's an high-end and rare unit. Suppouse that the value is 1000

    So if I sends 100R 100Mil and 10ISG and the guild wins my personal score is: 100+300+10000=10400
    The player can use the points as currency on the shop in a dedicated setcion

    After the Guild wins the 1° gate the Guild Master/Officer gain the option "open the 2° Hellgate" and so on

    Every week all gate will be reset and the fight start again.

    You can add a Ranking Guild for the best guild that win the greatest numbers of the gate.

    That's all

    Regards
    Crepuscolo80 from Italy server
    Last edited by Crepuscolo80; 19.08.17 at 14:34.

  2. #2
    Architect of the Empire vigabrand's Avatar
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    have u tried pvp?
    ofc i talk to myself. Sometimes I need expert advice

  3. #3
    Ruler of the Land
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    Quote Originally Posted by vigabrand View Post
    have u tried pvp?
    Look at his start date, has he even tried adventures.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  4. #4
    Battle Hardened Contributor sparkz's Avatar
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    Quote Originally Posted by Crepuscolo80 View Post
    Keep NPC defenders and Enemy general troops will be random, while maintaining the level of difficulty of the sector. So no strategic guide allowed
    I dont know if you have noticed, but BB doesnt seem to have enough manpower to even start balancing the old content, let alone creating some kind of AI that will decide what a challenging unit comp would be against what you have prepared

    Also, random units compositions does NOT mean that nothing guide-like will be available.

  5. #5
    Architect of the Empire vigabrand's Avatar
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    Quote Originally Posted by vigabrand View Post
    have u tried pvp?
    Quote Originally Posted by Dorotheus View Post
    Look at his start date, has he even tried adventures.
    rofl
    ofc i talk to myself. Sometimes I need expert advice

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