Hi! I know you're a new company with different priorities, but I truly hope this game won’t end up on life support like Asterix & Friends has over the years. I'm hopeful things will be different here, and that’s why I wanted to share a few ideas. Perhaps you'll find something useful among them, or maybe they could inspire a new direction. Thank you for reading.

There’s been talk (even a Sneak Peek!) about a feature allowing explorers to be sent out simultaneously. This would be incredibly helpful—especially for those who don't or can't use the standalone client.

During every event, please make the blasting buffs (Shotfirer and Demolition Crew) available for purchase. This would be a welcome option, especially for long-time players.

Connect all the lower islands, not just the ones unlocked through in-game battles. The islands purchasable with gems aren’t currently linked. Connecting them would improve efficiency in several areas—for example, mining granite with fewer idle intervals.

Consider adding a setting in-game that prevents mines from automatically starting production after construction. This would be a great quality-of-life improvement, especially for players like me. It would allow us to queue up long builds overnight without worrying about losing buffs. Honestly, I think this would even encourage more diamond purchases—people would want those extra building queue slots! I know I would.

Please increase the PvP resource storage capacity. Currently, if I forget to collect at night, my colonies hit the 2000 limit by morning and stop producing. With four colonies, this happens fast. As it stands, buying the 5th and 6th colony slots with gems doesn’t feel worth it. Ideally, I’d love PvP to have no storage limit—but if that's not possible, maybe raise it from 200 to something like 200,000?

PvP rewards are currently very underwhelming. For example, in 6 hours a Tier 3 iron colony produces just 231 iron. A regular iron mine with a basic buff gives ~2000 in a single day—and I have 16 of those! Not to mention a level 7 endless mine with stacked buffs... It begs the question: why engage in PvP at all if the returns are so poor? Please consider making PvP colonies significantly more rewarding.

Please revise the Weekly Challenge token tasks. At the moment, they’re not really worth the effort. Instead of requiring "Complete X specific co-op adventures," let players complete any single co-op adventure they prefer. I’d rather take on a challenging, meaningful one than run "The Whirlwind" three times in a row. Also, instead of requiring multiple completions of one specific adventure, offer multiple optional choices. For example:

Instead of "Complete 3 × Ali Baba And Treasure Of Wisdom," allow completion of either "Ali Baba And Treasure Of Wisdom" or "Ali Baba And The Treasure Of Knowledge" once.

Similarly, change "Complete Sinbad And The Besieged City" to allow completion of either that or "Sinbad And The Sea Snake."

Introduce a mysterious whirlpool somewhere on the water—a kind of magical recycling system. Players could toss in explorers, generals, buildings, etc., and receive gem tokens in exchange. These tokens could be used in a new merchant shop to buy geologists, scouts, generals, and buildings. Players who purchase gem packs should also receive tokens. This is a delicate feature that would require careful balancing to keep gameplay fun and fair. It should be crystal clear to players that anything thrown into the whirlpool is lost forever—and equally clear what they’ll get in return.

For each event, add a new tool that allows combining multiple buildings of the same type into a single upgraded structure. This helps free up valuable space on the island. There are many buildings that could benefit from this: Black Tree (blue), Oil Refinery, Adventure Bookbinder, Spring Park, Scouting Post, etc. Allow one such tool per event, so players can slowly reorganize their islands over time. Of course, those who want faster progress could purchase additional tools with gems. Here’s one possible design: a blueprint where players choose the building type. Once placed, the new structure starts at Buildings: 0 and Speed: 0%. As players assign existing buildings to it, those stats increase and the structure becomes more effective. If the building is later dismantled, all its parts go back to the star menu, and the tool is returned.

Allow players to purchase a buff that removes trees from the landscape without permanently deleting the tile—it simply changes the skin to an empty space. Foresters would be able to replant it again, so this would mainly benefit those decorating areas they know won’t be reforested. This buff could be sold during events or in packs of 10, both via gems and event currency. Eventually, you could even make it craftable, requiring one buff per tree (e.g., 133 trees = 133 buffs).

Introduce a new building, available after level 65, called The Alchemist. Only one could be built per account, and it would produce buffs like a Provision House. Recipes would unlock progressively between levels 66–80. Its main function would be converting older, less-used buffs into newer, stronger ones—or creating completely new buffs. Valuable recipes could be purchasable via gems, or earned during special events. Examples include:

3x Chocolate Rabbit = 1 Chocolate Pralines
3x Chocolate Pralines = 1 Barazek
3x Barazek = A new 24 hour +300% production, provision house buff
1x Employee of the Month Badge + 1x Piero's Bowl of Pasta = 1 Exotic Fruit Basket
2x Exotic Fruit Basket + 1x Cookies = 1 Rabbit Lucky Charm
1x Exotic Fruit Basket + 1x The Mother Tree Ritual + 1x Cookies = 1 Rabbit Lucky Charm
2x Stadium snacks + 2x Rabbit Lucky Charm = 1 Bag of Rainbow Snow
15x Cheese Sandwich = 1 Supporter hats
25x Cheese Sandwich = 1 Love Potions
2x Love Potions + 2x Supporter hats = A celebrity comes to town
3x A celebrity comes to town = 1 Hot Lemon Tree
3x Mr. Myers = 1 Nash Williams
2x Improved Drill Plan = 1 Drill Sergeant Skunk
3x Nash Williams = 1 Mountain Climbing
4x Nash Williams = 1 Ice Swimming
2x Double-Time = 1 Overdrive
2x Enrolment Campaign = Boot Camp
9x Elixir = 1 Machine Oil
3x Magic Bean Soup = 1 Chant of Focus
4x Chant of Focus = 1 Fruits Of Hardship
1x Blacktree Arrow + 1x Chocolate Covered Arrows + 1x Cupid’s Arrow = 1 Assassin
...and many more