Updated - The Sons of the Little Tailor - Dual 250, Cannon - guide
16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors?p=246692#post246692
Some formatting and added in-post-navigation.
Updated - The Sons of the Little Tailor - Dual 250, Cannon - guide
16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors?p=246692#post246692
Some formatting and added in-post-navigation.
Updated original guide for Sons of the Little Tailor : added Major Genral setups, replaced sector 7 section.
Outlaws:
in case this thread is still updated, some improvements on this guide, mainly for tavern gen with xb version - some blocks are useful for all versions tho:
camps 20-22:
- camp 20: 3s185c block (stats)
- camp 21: 1s156c block (stats)
- killing camp 22 from position G1 if you only have a bhg is not beneficial, I hope you were smart enough to figure this out ;-)
- position G4: by repositioning camp C to the west of the sector, you let your general take a different route to the leader camp, thus effectively enabling this block for a normal general (and leaving you plenty of time for a fast one.) (block for tav gen is rather tight tho, so pls make sure you know what you're doing before launching :P )
EDIT: the improvement of walking distance of the main army is not good enough (only one flag or 3.3secs), so the block on camp 20 is only doable with normal gen if you have cannonneers to send with ur main army^^. (the block on camp 20 with avg 6 rounds plus demo time has still 25% probability of lasting only 5 rounds and thus finishing before the fight at leader camp; one would need to kill the leader camp in only 2 rounds, which can only be done with cannoneers (at reasonable losses :P) with tav gen.)
So without cannons or fast gen, you have to kill camp 20 (cost around 45recs avg.) and can block camp 21 in a still tight but less complex operation.
camp 7:
- could not figure out why the guide requires cannoneers to do the block with tav gen;
3r1s196xb works perfectly fine, with no risk that the fight would last longer than two rounds (means fighting time 40s +20s demo time=60s total), according to this simulator);
camps 13-15:
- camps 13&14: 8s191c block
- in contrast to what the guide is saying, it is possible to do the block without fast gen:
a. fights at leader camp take 3 rounds(1 round first wave, 2rounds second wave), blocks are supposed to last 6 rounds plus demolition time;
b. walking distance from start of agro area to leader camp is 15 flags = around 50 secs., leaving a 10 second margin of doing the block successfully;
c. there is no necessity to leave any space between first and second wave, since the 2nd general will just wait for his turn to fight once arrived at the camp - you thus can (and should) launch ur 2nd wave to arrive at the leader camp before the first fight has ended. That way the second wave fight will start immediately after the first one has ended, thus wasting no time between them.
Sure, the last block is pretty tight and hardly leaves any margin of error. So I like to point out: it is *possible* to do this block without fast gen. I immediately have to add: if you're new to blocks, or rely on guides to do your blocks, or for any other reason are not totally sure of what you are doing here, do not go for it. (Kids don't try this at home^^.)
I just wanted to point out that there is a way to do Outlaws without fast gen with around 816recs80bows losses avg.
All the fight sims have been done with this simulator the maximum of times possible there (2200 times.)
Last edited by Atlantasio; 24.02.14 at 03:55. Reason: correction, adding stats
Where is e on last attack?
In what guide?
Basically, (unless the attack is a blocking one) you can use elite soldier instead of ordinary soldier so just pick such option.
You can allways check an attack first in a combat simulator.
errmm, 4give me for appearing to be a ficko, but where is Garrison E placed, no additonal info contained within the pictures unless i am blind and am missing something?
Thnx in advance for any1 who can assist me on this issue
PS. that is for/regarding PrincessAlly guide for CLT under this Killste/Tage thread.
it states the following:
Garrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
Position A: ANY general a general MUST be at this location
Position B: NORMAL general for block
Position C: VETERAN general
Position D: MAJOR general or VETERAN general
Last edited by DUNJAI; 25.02.14 at 00:27.
He who speaks often, knows little;
Those that know, speak rarely.
Those Garrison Positions in G8 are correct, but then positions are kind of wrong for the attacks..
Should be..
From B to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 135E 37C 28K {minimum 293 seconds to end of battle, rounds 5 - 5 - 9}
From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
VETERAN general: 133R 117K (105R - 120R - 131R) {maximum 276 seconds to end of battle, rounds 2+4}
VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {maximum 266 seconds to end of battle, rounds 2+3} [thanks Kris3457]
MAJOR general: 87R 25M 1E 157K (87R 9M - 87R 18M - 87R 25M 2K ) {rounds 2 + 4}
Last edited by SmurfAsH; 25.02.14 at 02:22.
Sector 4. The block kills camp 2 and on camp 1 u lose ur troops. the attack on the leader take to long to get to there which leaving the blocks attacking for too long.
this guide is so wrong it nots funny, I've lost so many troops 300 es, 250 k. and that was attacking on sectors 4 and 5 not including getting there