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Thread: Economic adventures

  1. #1
    Pathfinder
    Join Date
    Oct 2012
    Posts
    2
    World
    Newfoundland

    Lightbulb Economic adventures

    This topic appeared months ago and I don´t find any news so I have a suggestion I hope all you like it.
    My idea is simple and its quite look at the normal adventures.
    Normal adventures have camps with enemies and we have to destroy them to clear sectors and complete the adventure.
    In the economic adventure, the enemies are a group of resources or items we must send on the camp to clear him.
    This resources or items are as buff in our star menu. So we only need to create this buffs in our island in the provision house or any else building.
    This works as potions or rifles in the normal adventures, its fast and its different because we don´t need any general in the adventure. Besides, there are people who only want to play in the trading, its a big point to them.

    I hope your opinions.

    Greetings,
    Asesinoloco

  2. #2
    Quartermaster
    Join Date
    Apr 2012
    Posts
    165
    World
    Northisle
    I like the idea, but would like to develop it a bit further. The guild should work together and send gifts to an exotic land to establish relations. An explorer could study to become a diplomatic. We compete with other guilds to acquire the right to build a trade house there.

  3. #3
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,210
    World
    Newfoundland
    Official-Developer-Diary (this is old)
    • Economic adventures:

    The current adventures may differ in reward, but battling epic foes is always necessary. This new economic adventure type provides challenges with little to no combat. It provides time sensitive challenges for traders and economists.
    Last edited by SmurfAsH; 15.03.14 at 15:52.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

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