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Thread: Please turn production week off

  1. #71
    Keen Commentor
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    Jul 2014
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    Newfoundland
    production weak is great if you're too lazy to change your production for 2 weeks then too bad, you'll have less production.
    Last edited by Narcil; 28.11.14 at 16:10.

  2. #72
    Wordsmith
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    Newfoundland
    +1 Narcil


    And for any existing friends that are struggling with copper ore I would be happy to help out. Send me a trade for 1 of your map fragments for 10,000 of my copper ore and it may help to stop you running short of copper ore completely whilst benefitting from the increased weapons. Of course if coal is your problem then go to trade, its cheap :-)

  3. #73
    Quartermaster
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    Newfoundland
    OR, they could have just increased the output from weapon buildings instead of messing with the production times. You get the same end result, a doubling in weapon production without screwing all the players over. There are zero reasons not to do it that way. It has nothing but advantages in the fact that it has zero disadvantages. So how about they implement that instead? Can you people stop being smug and condescending then?

  4. #74
    Wordsmith
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    Ever think that maybe BB deliberately choose to do it this way to try and take some of the huge amounts of copper, bronze and coal out of the game?
    If that's the case they aren't idiots as it worked as per design.
    Also I wonder why they didn't make the production of the new weapons faster. That suggests they aren't interested in giving everyone a weapon boost at all. Just interested in creating a resource sink.
    So if you think the approach taken is 'screwing all the players over' - then maybe they achieved their intent.
    Personally not feeling very screwed here.....

  5. #75
    Architect of the Empire
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    Jun 2013
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    Sandycove
    Honestly can't see what all the fuss is about if it's to complex to figure out either what to buff or what to turn off, just turn everything that uses coal off and sell the coal.

  6. #76
    Quartermaster
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    Newfoundland
    Quote Originally Posted by fishslice View Post
    Ever think that maybe BB deliberately choose to do it this way to try and take some of the huge amounts of copper, bronze and coal out of the game?
    If that's the case they aren't idiots as it worked as per design.
    Also I wonder why they didn't make the production of the new weapons faster. That suggests they aren't interested in giving everyone a weapon boost at all. Just interested in creating a resource sink.
    So if you think the approach taken is 'screwing all the players over' - then maybe they achieved their intent.
    Personally not feeling very screwed here.....
    A resource sink does not make much sense since they already changed the design of the loot to naturally make the game eat much more resources. As a resource sink, it's very badly designed. You don't force it down the throat of players, you offer them something that they want to trade for. The devs have shown very little regards to the in game economy in the past, why would they want to micro manage it for very little effect now?

  7. #77
    Architect of the Empire
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    Sandycove
    Quote Originally Posted by Zotamedu View Post
    The devs have shown very little regards to the in game economy in the past, why would they want to micro manage it for very little effect now?
    The Dev's quite often micromanage resources, usually during events. You think it was a coincidence Golems took thousands of titanium out of peoples storage right before everyone has to start using it to make weapons ?

  8. #78
    Glorious Graduate
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    Northisle
    What is all the fuss about - just let your buildings run. If they run out of resources they are no slower than they were before. They just get you the output faster than before, and then wait for more input when it is ready.

  9. #79
    Erudite Pioneer
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    Nov 2012
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    Newfoundland
    problem i have is i am unable to upgrade, place, remove and add new buildings and accurately monitor the production chains. My playstyle is to run a non buffed well balanced island. I like to know unless i amdoing an adv this can be a back ground game i just need to spend two 5-10missons on a day if i chose. this is not possible using the above methods people have mentioned. I do appreciate this game is not just made for me anymore it has been for you. But we need to point out that not everyone is not happy having somethink that is hurting out islands forced upon us. If we don't similar things may happend again and BB will not learn that this easily cud have been concieved as a optional buff. I do not believe this should be turned off as others do like it, but BB should have put more thought in.

    *Edit* My finale post in this thread.

  10. #80
    Jolly Advisor ViliusV's Avatar
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    Quote Originally Posted by Zotamedu View Post
    I don't think you thought that one through properly. Lets do the maths shall we.

    Lets say we have three buildings running, each producing 100 units unbuffed. That's a total of 300 unbuffed and 600 with buffs. That would be the normal output since most of us buff our weapon production. Your suggestion is to only run one building with 200 production and buff it up to 400. So your solution is actually a decrease in production by a third.
    Simple put 3x buff and you get your 600 income. Just dont say that you cant wait few weeks till PW will finished? Its realy making a problem where is no problem totaly just clam down and calculate how mutch you can earn and just stock it and later sell it... Its crying for nothing. All this PW is great thing you had pretty mutch time to prepare for it.

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