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Thread: Feedback Anniversary Event 2025

  1. #11
    Ruler of the Land
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    Newfoundland
    The colossus isnt bad-

    If you used the same space to fill storage towers you could bump it up to a max of 162k storage versus the 140k for colossus - which is max versus max

    Another new building and with a bit of a history + a bit of extra gold isnt bad- it doesnt have to be vbetter than the optimal solution out there and it gets close enough

    the 3x 3 limits its location but i will go find a slot for it somewhere (and total upgrading cost to lvl 7 is a lot lower than upgrading 9 storage towers)

  2. #12
    Skilled Student
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    Sandycove
    Quote Originally Posted by Shadowvzs87 View Post
    yeah, but it is a bit building with 1h production time and 119k gem per level upgrade or 15 days until u can get a free (just simple doing SCS i got so much from it)

    - Industrial Gold Mine which built in few minutes and produce 7 gold in 6min production (with PFB and +200 Mine Fevor buff and produce 406 gold ore per hours and hourly 67.(6) gold and takes ~NO space, it requires deposit (except if someone want endless gold mine) but for me the refilling for 1 minute not an issue and make coin produciton economy at moment make no sense in this game when a PFB buff cost is over 1 million coins

    Other hand there is building has good storage space (but also use more space on the island where u can build more storehouses) and produce hourly 7 gold ore (with pfb + mine fevor = 42 gold ore per hour) on max level (only after ~42 days building time). Buffing a building with slow production time to get less valuable product (gold ore) maybe worst then directly selling the buff or just use the buff on other buildings with ~10x lower production time.

    If i would buff something with love tree than that would be something which produce something more valuable and more frequently so the buff effect used more efficiently (so not in 6 production cycle but in 20-30 or 50 production cycles)...

    Well, you can use it then, for me not really worth the effort around the building (disadvantages: size, time, production

    if it would be smaller (or produce something what worth), normal upgrade time then i would not complain about it at all, it would be a nice and unique reward building, but you can use it, as you want, just my opinion is not worth to get it, and since it is a big reward of the events i think it would be more attractive to the players
    I agree it isn't a great building I was just pointing out it can be buffed. I will probably use it at first level just for 20k extra storage space because with a new island it is relatively empty anyway but will tear down once I get something better.

  3. #13
    Skilled Student
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    Sandycove
    Quote Originally Posted by Qualan View Post
    The colossus isnt bad-

    If you used the same space to fill storage towers you could bump it up to a max of 162k storage versus the 140k for colossus - which is max versus max

    Another new building and with a bit of a history + a bit of extra gold isnt bad- it doesnt have to be vbetter than the optimal solution out there and it gets close enough

    the 3x 3 limits its location but i will go find a slot for it somewhere (and total upgrading cost to lvl 7 is a lot lower than upgrading 9 storage towers)
    let's talk about the storage 9*28k from storage tower is 252k(not 162k) vs colossus is 160k, so colosus have less storage than 6 storage tower
    - 4 dark roof tower also have 160k space, that true it is 4x4 space the 4 building, but NO upgrade, no waiting time and resources for upgrade + way easier to get, not an event final reward....

    that is really weird logic, indifferent how many building you upgrade since it can be done in parallel and it IS WAY LESS time to upgrade 9 tower, do not even talk about traveling time when u have magnificient buildings where production time is 1 minute (brewery) or half minute for watermill or endless coal mine with 20sec production time, the storage tower have incomparable bigger advantage, even the endless copper mine...

    - more smaller storehouses >> bigger storehouse with the same capacity, if we think to the production or we can place there where the other bigger building cannot.

    main advantage of the 9 tower is you can place anywhere and drastically speed up the production, not just faster upgrade (do you know anyone who upgrade the buildings 1 by 1? upgrading 9 building is same than 1, around 2 and half day)...

    For beginners it is good temporary but make no sense to use later game or veterans (a contra example is the ice skate lake, which big but give more rewards) and let's not forget this is a final rewards...



    or example Magnificent Brewery where the prod time is 1 minute + 4x travel time with 9 tower u can make 18 magnificient brewery with minimal travel time, so 2x6sec, so best time is 1min 24sec

    Let's do a simple calc with Mag. Brewery, if the travel time is 24 [=4x6] sec then it will endup 1 min + 24*4 = 2 min 36 sec which nearly 2x slower production time then lets add tree of love with 10x buff and let's calculate how many production cycle is in 6 hours...
    Difference even bigger when we talk about the buildings with 20-30sec production time like endless coal, magnificient watermill etc where the travel time can be even more than the production time which mean you will need ~2x more buildings if the travel time is longer to have the same production amount...

    Then there is the gold ore production, which maybe if lower make sense or it produce more but too much the difference between normal gold mine, that is ok if slower (let's say 3x slower than the mine) but 9x slower than the normal mine/endless gold mine/industrial mine is too big difference... .

    so not just building time and storage space is the difference
    Attached Images
    Last edited by Shadowvzs87; 08.08.25 at 18:38.

  4. #14
    Ruler of the Land
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    Newfoundland
    not every new building has to be a whopping improvement over other options

    i like the idea, and i will place it. And yes 9 towers are superior but both harder to get and a lot more expensive

    i do hope the graphics do it justice

    (compare colossus to the vulcano forge- it is hard to upgrade, expensive to run - mainly because not all modifiers work on it compared to traditional buildings and lesser buffs available for it) Stil most wanted it and worked hard to unlock it when it came out- just for the looks )

  5. #15
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    Sandycove
    Quote Originally Posted by Qualan View Post
    not every new building has to be a whopping improvement over other options

    i like the idea, and i will place it. And yes 9 towers are superior but both harder to get and a lot more expensive

    i do hope the graphics do it justice

    (compare colossus to the vulcano forge- it is hard to upgrade, expensive to run - mainly because not all modifiers work on it compared to traditional buildings and lesser buffs available for it) Stil most wanted it and worked hard to unlock it when it came out- just for the looks )
    i do not use the vulcano/epic forge, but there is no option to remove it or free up/eliberate that big space which it use but sadly it is a constant/unremovable building, other hand can be useful when it has full potential (all production run on max potential, also it has no travel time) and all 3 slot works, less easy than the normal buildings so that true but now there is enough potential buff for the workyards

    (about harder to get things, this i think a maybe yearly building and untradeable if i am not wrong, so i am not sure about this because you cannot get via trade office even if u have resource to buy).

    I like the idea (combined storage & production) as well, if they improve it a bit (if halve the gold ore prod time or at least normal upgrade time + make it 3x2 instead of 3x3, then it would be enough good for an anniversary final reward.
    Last edited by Shadowvzs87; 09.08.25 at 16:23.

  6. #16
    Skilled Student
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    May 2021
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    Sandycove
    What happens during each phase - someone said we have 17 days for the festival hall to produce not the 14 days I originally thought. I can't seem to find details of what the removal phase does, i.e. what changes on August 25th?

    Event Start: August 11, 10:00 CEST
    Donation Phase 1: August 11, 10:00 CEST - August 18, 10:00 CEST
    Donation Phase 2: August 18, 10:01 CEST- August 25, 10:00 CEST
    Start of removal phase: August 25, 10:00 CEST
    Complete deactivation: August 28, 10:00 CEST

  7. #17
    Skilled Student
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    Mar 2013
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    Newfoundland
    In previous events the removal phase is just there to do your final buying in the shop and collect the community reward - As it is only a quest reward to collect as the main action possible, the removal phase is 3 days instead of the usual 7 days

  8. #18
    Administrator Nifty
    Join Date
    Apr 2025
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    Newfoundland
    Greetings,

    The donation phase 2 ends on August 25 so you have 14 days. The removal phase is as Mino said.
    Mirade - CipSoft Community Management


  9. #19
    Original Serf
    Join Date
    May 2022
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    Northisle
    Well... the event has started, but the merch has "bugs" as "usual". Some items are locked for me, so I cannot buy those:
    • Emphatic Explorer
    • Party Hard Chest bundle
    • Balanced Geo
    • Advanced Toolmaker Tribute
    • Improved Bronze Weaponsmith
    Last edited by sas_sam; 11.08.25 at 08:52.

  10. #20
    Pathfinder
    Join Date
    Jul 2025
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    Northisle
    The community goal of 150000000 is probably a joke in 7 days, with the game being run like this, most of the players are no longer playing and there are very few new players and getting a cake is bordering on a miracle, so far it's been one big failure

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