of course no body uses fast generals to block
who has that many fast generals?
it seems some of the blocking calculations are wrong?
I am just about to check those and have another shot at Outlaws
I will post here how that went
of course no body uses fast generals to block
who has that many fast generals?
it seems some of the blocking calculations are wrong?
I am just about to check those and have another shot at Outlaws
I will post here how that went
Points to "rather tight"sectionThe marching time for general C, from the moment general A starts his battle, till the moment general C starts his battle, is 70 seconds (21 steps marching) plus the time it takes to send off generals B and C, some 5 seconds each. If general C is a battle hardened general, his total time of marching and fighting will thus be 70+5+5+40 = 120 seconds. Since there is an 0.1% chance that the blocking general A will fight for only 120 seconds, this block is rather tight. If possible, try to send generals B and C within 4-5 seconds from sending the previous general. If for some reason you do notice that one general has been sent off a little late, do recall all of them and resend.
It's not the first time this block has been reported to fail.
Thus, I had to recalculate everything once again...
And, I will indeed have to apologise for that first block in Outlaws... there is indeed an error...
Not an error in the blocks, but an error in how long the fight on the leader lasts...
This...
...should have be...
From C to Camp 22) 1 Skunk, 100 Guard Dogs, 80 Stone Throwers
BATTLE HARDENED general: [89R 111S (66R - 78R - 89R)] {50 seconds of fighting}
VETERAN general: [87R 163S (66R - 77R - 87R)] {40 seconds of fighting}
The fact that the fight on the leader takes 10 seconds longer than what I've written before, makes this a very tight block with a veteran,
and a block which will fail more than 50% of the times with a battle hardened general!
I'm gonna have to update Outlaws soon now...
In the meantime, for those who don't have a veteran, please kill camp 20 first:
Camp 20) 100 Scavengers, 50 Stone Throwers
ANY general: [47R 2S 96C 55LB (38R - 43R - 47R 1S)]
ANY general: [44R 2S 113C 41XB (36R - 41R - 44R 1S)]
thanks Tage.Your blocks are what makes this fun for me and all the other ones worked well.
I played with the sim for a while but it really needs a veteran for that first block or just take out camp 20 first.
Thanks for your guides they are great.
I would say - when it comes to round-blocks, you're in for a choice all the time - what do you want? Max. block-round or max. possible win percentage?
If you are a beginner with blocks - go for the max. possible win percentage - then you got "2 chances" if you loose the first chance.
Loads and loads of really creative players that never write on the forum, are creating marvelous blocks all the time - for you, just to use.
And this is how you find the perfect settings for your attacks and blocks:
Use this combat simulator for perfect settings:
http://settlersonlinesimulator.com/d...pfsimulator/en
The perfect attack on an enemy camp:
- Over the left column you toggle the Veteran general icon on or off.
- Do NOT plot your own troops in the left column.
- In the right column you choose the tab "Bandits" if you are doing your island or you choose an adventure in the menu.
- Plot in the enemy troops from the camp you want to attack.
- Press the button "Simulate battle"
- Scroll down to "Example simulation" - hopefully you find what you need.
The perfect round-block on an enemy camp:
- Do all of the above.
- Just below "Example simulation" you find two links (Update now) (Full size).
- Press (Full size).
- Press the cloumn "min. rounds" or "avg. rounds" twice - then you get the blocks that will last longest. (5 rounds is considered to be a good round-block)
OBS! Always use Normal general for blocks.
Sometimes the (Update now) (Full size) links does not show up, then you plot in a random troop in the left column - your troops. Press "Simulate battle", scroll down to "Advanced features" and press the link "take a look at simulations of other users." Then you will always have the ("Full size") link to press.
Good luck with the fighting.
up until yesterday i never used blocks, i saw a guide will post link below of what i found with a lot less losses than i normally would have i thought i would try on outlaws 1st thinking it was easy omg it was scary as anything. so to mark my achievement i took screen shots as i went hoping for the best as it was happening. i was so proud of myself when it worked but the 1st block it was all about perfect placing and send the generals straight after each other .
http://cempire.org/index.php?title=G...laws_250_Guide Guide i used
men on way i was so nervous at this point i was praying it would work
i was hoping the block attacks would keep going for right amount of time as didn't want to loose any of the 249 crossbows with my vet attacking the leader camp
only felt i could relax then as it had worked
men heading home and not 1 single troop lost i took screen shot of this as found it highly amusing as had never saw ghost men fighting before where the 3 block camps were
That single 3-way block in Outlaws is the one in all adventures giving you the biggest advantage in saved troops.
An thus, it is of course copied into virtually every availble guide.
Even if you'd have the crossbows, but no veteran, and decided not to try the block,
you'd have to sacrifice up to 450R on those four camps alone.
With the block you get no losses at all with a veteran, and maybe 1R with a battle hardened general.
Nice work lulu.... you are a very brave girl!!! )
I knew that I could count on you.... now it's time to test much more blocks, they will save you again a lot of troops
Well done girl.....
At the end.... everything is going to be OK...
If it's not OK... it's not yet the end...