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Thread: guild quests - lost for words

  1. #181
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by Dorotheus View Post
    Hate to burst the bubble on your good mood, but have you thought of what you would need to do if you got this quest two days on the trot.
    Or more! You know how the quests get fixated.
    Whole gq system still needs a complete overhaul, too many adv demands (how the heck am I supposed to "complete 2 adventures" in 25 minutes?) and dumb anomalies like being asked to produce 50 cannons when you're only Level 45! or produce codices in less time than the game mechanics can actually allow.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  2. #182
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    Have to ''' love''' (Not) the make 750 advanced paper quest. Level 3 advanced papermaker, x3 buffed, will take about 18hrs to complete this. For the huge majority of players that simply isn't going to get done...

  3. #183
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    Quote Originally Posted by Vaargson View Post
    Posted this in another thread but thought would duplicate here (it covers both GQ and lvl75):

    I have to say I really hate the new GQ. Broken for all but the really hardcore players.

    Others will disagree - the system is now completely broken for anyone who plays casually (i.e. for less than 10 hours a day with the changes). I do about half of mine at lvl54. No way am I paying granite, mahogany or cannon to complete a quest. In fact, our guild has agreed not to. It takes thousands of G to build anything now, so to give away 100G for the privilege of a few guild coins..... really?

    This also means that the lower level guild members don't get anywhere near as many coins as they should do. So they are being penalised.

    Of course, this has knock on impacts - I have all that I need from the current list of items available to buy with guild coins. I will not be able to afford anything at the next change. Again, penalising the enjoyment of the casual player because the thoughts are only with uber players.

    I'm all for change and challenge, but I have no chance. I would go as far as saying that the game is gradually being ruined for the more casual player.

    I have already calculated that I will likely be dead before I get to lvl60, assuming I get to age 75. Part of me is asking why bother. I'm sure many others are thinking the same. So in all likelihood, the changes that have been made are having the opposite of the desired effect.

    I'm sure some really enjoy them. I'm sure some have stayed because of them. There will be many many more that either stop paying (I haven't spent any real cash since the changes as the changes have made the game far less enjoyable for me) and plenty that stop playing as a result.

    Yes, you can play the game at your own speed which is what sets Settlers apart from other online games. But apathy sets in when there is no longer a point to spending a few hours a day on a game when you need to spend three or four times that to achieve what you used to achieve before the changes.
    Even being online for less than hr a day i can finish 70% of the quests in periods that happens- So the argument of hard core is a bit exaggerated at best. If you are on in the eary morning u can start whatever is needed and u can usually finish it fairly easy at night - even stuff like do 2 adventures is not hard if youa re willing to just buy the lootspots (and ofc get loot)

    In the end the value of coin gathered will make even fairly substantial investments in finishing the quests worthwhile. Ofc not playing hardcore, you will need to accept that you can not reach same levels as someone who does- which includes same rate of completion of guild quests

  4. #184
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    Quote Originally Posted by lordloocan View Post
    Have to ''' love''' (Not) the make 750 advanced paper quest. Level 3 advanced papermaker, x3 buffed, will take about 18hrs to complete this. For the huge majority of players that simply isn't going to get done...
    simple solution is to have the " waiting quest" used to show next days guild quest- that way people know exactly what to expect and plan accordingly. Would make revamp of the near impossible ones a whole lot less needed

    And i prefer the system to not cater to the lowest common denominator but being an incentive to invest in improving production on your island to the maximum levels over the course of leveling up. Same way i liked the change where no weapons were included in loots anymore, just raw materials (and actually make it useful and needed to own the production buildings)

  5. #185
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    Quote Originally Posted by Qualan View Post
    simple solution is to have the " waiting quest" used to show next days guild quest- that way people know exactly what to expect and plan accordingly. Would make revamp of the near impossible ones a whole lot less needed

    And i prefer the system to not cater to the lowest common denominator but being an incentive to invest in improving production on your island to the maximum levels over the course of leveling up. Same way i liked the change where no weapons were included in loots anymore, just raw materials (and actually make it useful and needed to own the production buildings)
    Totally agree, but also see need for some realism as to how much time the vast majority actually spend playing. Just doing some basic maths even a level 6 advanced paper smith would take 9hrs to make 750 paper. Fine for those of us with the time/chance to login early in the day and then end the gq later in the day, but not for those who cannot do that.

  6. #186
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    Quote Originally Posted by lordloocan View Post
    The amazing thing is this thread, and several others, have been running since the changes yet BB haven't come back and said 'tough', or 'ok maybe we need to change these ones'. Just some idea of what is planned , or not, would be handy.
    BB have already given you an answer

    Quote Originally Posted by BB_Ravel View Post
    Some quests are just unbeatable in 24 hours!
    We are aware that this could be the case. We are thoroughly collecting data to further improve this feature and re-balance the quests at a future date to make sure that they can be finished in time and everyone can enjoy this feature.

    What are the plans for "the infamous quests that nobody wants to do"?
    As previously stated, we will observe and evaluate thoroughly. With all the data we gather, we will determine which quests are not attractive enough to our players and worthy of their valuable time, and will be reworked in the future.

  7. #187
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    Quote Originally Posted by MOD_Daz View Post
    BB have already given you an answer
    We have progress, maybe. Do you have the link to where the section you pasted came from? I missed that in the maze of the forum.
    Last edited by lordloocan; 01.05.16 at 09:31.

  8. #188
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    Quote Originally Posted by lordloocan View Post
    Do you have the link to where the section you pasted came from?
    There is a link in the quote - press the blue arrows next to the original poster's name to go to the original post.

  9. #189
    Architect of the Empire vigabrand's Avatar
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    GQ here we go again

    today's quest is "the good generals" and i'm sorry BB but u've really let urselves down! overall the reworked gq's are good and I don't mind skipping the odd 1 but...
    make 500 gunpowder, really? my powder hut is lvl5 and this is gonna take 10 hours. while I enjoy settlers a lot I do have to go to work, spend time with wife and kids, eat and sleep. apparently lower lvls have to pay cannons and xbows!

    after spending all that time and effort reworking the gq's and making players happy, how did this slip thru the net?

    game suggestion: delete this quest from the game
    Last edited by vigabrand; 16.05.16 at 13:04.

  10. #190
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    just do not do GQ that day and everithing is right..... guild coins have no real value anymore as nothing special in the market

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