Anybody dared to try an adventure yet?
Not me. At this stage I guess the only way to play an adventure is without blocks.
Shame for the game to end its life like this...
"Few products escape the CHOAM touch... Logs, donkeys, horses, cows, lumber, dung, sharks, whale fur - the most prosaic and the most exotic... even our poor pundi rice from Caladan. Anything the Guild will transport, the art forms of Ecaz, the machines of Richese and Ix. But all fades before melange." — Duke Leto Atreides, Dune
I've done a couple of adventures, ones with no or few troop loss (Dark Brotherhood with a swarm of Younger Gemini) and it's ok. I know other guild members have lost troops on blocks because a block gen didn't send, then the lag means that you can't recall. You also have to double check the general's name to make sure it hasn't selected the wrong one when sending.
I'm hoping some fast fixes are on the way - can't imagine doing an adventure-rich event any time soon, and as for sending explorers out (might start now for Halloween event )
All of my specialists have now gone on strike!
Every mine, once found, is refusing to build. Wheatfields are not building when selected.......
why is the game using all my GPU ? very high power, drainned my laptop from full charged to empty in under 20 minutes, is this new version using my GPU to mine Bitcoin without me knowing ?
The biggest problem is star menu - as soon as you open that, all memories overflow and the game bogs down completely- Probably just too many different functions- Maybe the quick and dirty solution is to make 4 or 5 different starmenues for the various fucntions, so a buff menu/item menu/general menu etc instead of separate tabs in the same star menu
Rest runs like a dog pulling a lead cart but it kinda moves :P
Hello everyone,
I know many of you are disappointed and angry about the current situation, and I understand that. At the moment, I can only apologise and inform you that the development team is working with the highest priority to solve all the most frustrating issues.
The feedback which you provide is continuously shared with the development team so we are all aware of the situation.
If we will have any details to share, we will do it immediately.
Disappointed and angry is a understatement.
Zone refresh every second, star menu is a joke, epic buildings all have 10/20, mines not showing, the list is endless, all reported MONTHS ago.
You and the developers knew about all these bugs MONTHS ago when they were all reported.
What exactly did they do on test server Unity ?
You and the team should be embarrassed in releasing the test2 onto live.