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Thread: Stop the coin inflation!

  1. #81
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    Sandycove
    not really since the low lvl players dont use that many troops and they almost if not completly rely on free or cheap units.
    and we are talking so small numbers per adventure that loostspot prices will only be affected with say 50-100 gc´s in the beginning untill the prices of them dropp again.
    however when the lootspot rises a little in price everything else will fall down to a cheaper state. and to me its okey to see a momentarly rise in the price of a lootspot if it fixes the prices on the rest of the market.

    If the fee on creating troops are to great then some will stop making them. thats not the idea, the idea is to make the fee so small that it dont really matter for ppl.

  2. #82
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    so i put a rainbow on a fast special gold mine......sell ore.. lots of gc's
    and pay little gc's to train troops..
    i still made 20kgc's...
    thus ive more to pay for resorces ect
    like i said your wrong and cant see the real pic

  3. #83
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    Well i totally agree that the stronger buffs ruined increases the ammounts of gold coins a lot.
    But if they dont want to remove them from the game again as i think that they dont, we need alternate ideas to stabilize the market again.

  4. #84
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    It's all very well asking for a sink but we have got to ask how big a sink do we need. At the very least I figure it's got to consume 5k coin per day minimum, less than that and it's not going to be effective. Next it needs to be something which only apply's to those with the high powered economies who are currently in the position of being able to dictate trades prices due to the volume of trades they are able to do. I'm currently thinking along the lines of island colonies where it costs to ship goods from one island to another with each island being unique is one way or another and that you several steps before a island is available for use. I'm still fleshing it out at the moment.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  5. #85
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    If you want to big players to pay coin, an upkeep for an army can be introduced. A professional soldier, from cavalry up, should require an upkeep. Perhaps 1 coin per 10 soldiers each day and twice that for elites and canons.

  6. #86
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    Yes we discussed that idea yesterday in global chat and it could work. but the downside to that is that you could just kill off all your units before the upkeep is due.
    and it would not be fair to the inactive ppl. so i still believe that a fee for training the professional units would be more fair. but your idea would still work.

  7. #87
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    Quote Originally Posted by Gubbie View Post
    If you want to big players to pay coin, an upkeep for an army can be introduced. A professional soldier, from cavalry up, should require an upkeep. Perhaps 1 coin per 10 soldiers each day and twice that for elites and canons.
    Quote Originally Posted by Gubbie View Post
    Yes we discussed that idea yesterday in global chat and it could work. but the downside to that is that you could just kill off all your units before the upkeep is due.
    and it would not be fair to the inactive ppl. so i still believe that a fee for training the professional units would be more fair. but your idea would still work.

    Sorry but this would be totally wrong and would alienate a load of players. Currently the game consists of people that enjoy adventuring and people that enjoy the trading aspect. I would say that generally its the traders that get rich in coin and or other resources so to suggest that someone that has a big army should pay an in-game tax without thinking through how that will alienate some players is just plain crazy.

    Its not adventures that makes people rich its the trading of the resources either farmed from your island, or obtained from adventures that causes a market to occur. There are many players that have a big army that do maybe one big FairyTale adventure per week, say at the weekend, then they often spend the rest of the week rebuilding and doing the occasional small adventure. They need a big army to sustain those types of loses in one go and that's their playing style. This type of player often doesn't have huge amounts of coins to rebuild their army hence why they do it slowly.

    If the concern is there is to much coin in the market then tax it at the point it impacts. Make every trade have an associated trade tax or similar. That way the distribution of resources will take coins out of the game. After all someone that just sits on their coins isn't impacting the market - its the traders that impact it.

  8. #88
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    The idea is to have the tax or training fee so small that it dont affect your gameplay. its just for removing some coins from the game. just like the fee on trade office.
    ppl dont trade less cause there is a small fee... but they would if the fee was bigger. then ppl would stop trading or just trade trought freinds list.
    lets say you pay 1 gc to train 10-25 millitia, that would in no way affect how many of them you train. but ofc if its 1 gc per millitia it would.

    Im sure even the traders do adventures. I do both adventuring and trading every day.
    Last edited by Gubbie; 20.09.14 at 23:59.

  9. #89
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    People do trade less because there is a small fee. Many people place 1, 2 or 3 trades at a time but not use all the trade slots due to the cost of using them. Also many people trade more through friends that the market thereby avoiding the trade cost. I know many people that have grown in the game by focusing on a single resource and farming it in isolation, often trading it on to 1 or 2 players who then sell it on further at a profit.


    My point though, was that to tax the army is (in my opinion) wrong. Why penalise the player that doesn't cause the insane market prices and leave the player who does impact the market prices to continue unaffected. This is especially important when we don't know the impact of the current battle balancing activity as currently we don't lose many of the high value troops but if test reflects live (and I hope it doesn't) we are all going to start needing to replace those high value troops a lot more often.

  10. #90
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    Well i can definetly see your point and you are right about that.
    But the thread is mainly a place to put ideas of how to reduce the huge ammount of ingame gold coins.
    troop tax and training fee will do this along with a tax on trading. i would love to see trading wihout a tax still be avaliable but you are right about that it will affect the traders only. but a trading tax will proboably increase the prices on stuff rather than lowering them. But it would definetly lower the ammount of gold coins ingame.

    But the thing i got to ask is... will the tax only apply to trade office? cause if its so then ppl will just start using trade trough freinds list even more frequently.
    and if not then trading in low lvls will be harder.

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