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Thread: Building licences

  1. #11
    Battle Hardened Contributor sparkz's Avatar
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    Nov 2011
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    Poland / Finland
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    Newfoundland
    Quote Originally Posted by Xibor View Post
    I noticed what I would consider to be a minor bug - I didn't want to open a new thread and thought it would fit here ok. I use my number of available licenses as a quick ref to whether I've lost a mine or not and need to send geologists. Lately (let's say approx. 2 weeks) that number has sometimes dropped by 1 below what I know I should have.
    Wouldnt be surprised if this was somehow related to the bug with generals consuming building permits that BB repeatedly fails to fix over the past 2+ years.

  2. #12
    Pathfinder
    Join Date
    Oct 2014
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    Sandycove
    my friend is on level 47 with 315 building license and still can buy another 16 license (for 10 buildings each) , she has all iron/copper mines going daily and 4 permanent gold (refilled regular) 1 coal(refilled) and that leaves 4 gold available to build alternately with 3-5 spare.

    store house is mostly full with a population of 5990 settlers......5700 troops

    just wondered how many more settlers we will need to do the tailor adventure?

  3. #13
    Ruler of the Land
    Join Date
    Jun 2012
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    Sandycove
    Quote Originally Posted by madman3371 View Post
    my friend is on level 47 with 315 building license and still can buy another 16 license (for 10 buildings each) , she has all iron/copper mines going daily and 4 permanent gold (refilled regular) 1 coal(refilled) and that leaves 4 gold available to build alternately with 3-5 spare.

    store house is mostly full with a population of 5990 settlers......5700 troops

    just wondered how many more settlers we will need to do the tailor adventure?
    Depends which guides you use and if you do blocks or not and if you train troops as you go along. Anywhere between 1500 to 15000.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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