Reply to Thread
Page 10 of 34 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 336

Thread: give us the possibility to make 250 troops in one shot

  1. #91
    Original Serf
    Join Date
    Jun 2012
    Location
    Ireland -where all the cool companies stash the cash
    Posts
    11
    World
    Northisle
    Quote Originally Posted by Borotaur View Post
    It's a pain to queue 2 million fish food, but it's just as much pain to use them.
    Adding a stacking option to the star menu would fix that

    Quote Originally Posted by Borotaur View Post
    Overall: 25->1000 change is less work for the coders to do, and it's much better solution for players (so we get one 100k stack of fish food instead of 40 stacks of 2500). It also solves the current TO problem where you can't sell buffs or fishfoods in stacks bigger than 25.

    And yes, this has been suggested so many times. BB never replies on any suggestions so we can just keep suggesting and hope they'll do it one day. This one at least would be so little work to do and give so much better game experience.

    From a coding point of view comms with the server would be reduced as only the extra value would need to be sent - currently sending 10 separate requests to the server is lagging everything big time sending one request with a multiplier would be more efficient - and requires less modification of existing code for 25 units - also if there is no cancel option can u imagine Q'ing up 1000 cavs by accident

    also it would be handy to keep the 1-25 for smaller replacement troop builds like loosing some ES or making a few swords now and then

    We can but hope BB pays some attention to these suggestions

    D............

  2. #92
    Pathfinder
    Join Date
    Dec 2011
    Posts
    1
    World
    Newfoundland
    Having larger limits and a info entry like the TO would solve both. Instead of dragging the bar simply typing 1234 recruits.
    Barracks and provisions, after 2 years there is no excuse for this to still not be fixed. (because the implimentation is already in)

  3. #93
    Nifty Merkraad's Avatar
    Join Date
    Feb 2013
    Posts
    43
    World
    Sandycove
    Yes!!! Please increase the limit on Provision House AND Barracks.

    Also, please add an up/down arrow to move things around in the Queues of both Provision House AND Barracks.

    The upcoming Fairy Tale adventures require 5.000 to 8.000 Units...

    Let me put it this way, this should be a PRIORITY for devs.

    Clicking 300 times to make a 25 Unit stack for each of those advs..... NO. Don't even THINK about letting this happen.
    Last edited by Merkraad; 16.07.13 at 11:42.
    - Merkraad, officer of The Hellfire Club [THFC] guild on Sandycove -

    Quote Originally Posted by Dorotheus View Post
    The only way to win is to stop donating balloons, instead attach them to your islands. When we have enough attached balloons your island will float over the English channel, At the right moment cut the strings and crush the german like bugs.

  4. #94
    Nifty
    Join Date
    Aug 2012
    Posts
    30
    World
    Northisle
    Quote Originally Posted by Dezy View Post
    From a coding point of view comms with the server would be reduced as only the extra value would need to be sent - currently sending 10 separate requests to the server is lagging everything big time sending one request with a multiplier would be more efficient - and requires less modification of existing code for 25 units - also if there is no cancel option can u imagine Q'ing up 1000 cavs by accident

    also it would be handy to keep the 1-25 for smaller replacement troop builds like loosing some ES or making a few swords now and then
    From coding point of view, creating a new UI element for multiplier, and handling one extra parameter is definitely more work than changing one number from 25 to 1000. And takes plenty more testing. Probably more importantly, with multiplier you'd still end up with lots of small stacks of fish food and buffs, and they'd still be painfully slow to use or sell. If there's a fix on this matter, it's better to do it properly and increase the stack sizes.

    Cancelling current production should be done just as urgently. If I'm at 23/1000 with my cavalry training, hitting cancel should either (a) instantly finish, giving me 23 cavalries and refund of all the materials for the other 977 or (b) finish currently trained unit and in few minutes give me 24 cavalries + refund mats for 976. Same applies to PH. However, if cancel feature is omitted for now, easy workaround would be that if you queue 1000 recruits, game actually just treats it identical to queuing 40 x 25 recruits. Note that this is only ok with barracks. In PH, we really want bigger stacks since they go to star menu and need to be used manually (or sold).

    Finally, even if Barracks/PH max was changed from 25 to 1000, nobody is forcing people to do things in chunks of 1000. Training 7 elites as replacements is just as easy as it is now.

  5. #95
    Quartermaster
    Join Date
    Jan 2012
    Posts
    152
    World
    Newfoundland
    I have always considered that a completely useless game mechanic. There is no real point in limiting us to 25 of everything. It's a not a good mechanic, it's just tedious and wastes time. I know this is supposed to be a slow game but things that just wastes time for no good reason other than maybe programmer incompetence is frustrating. They did remove the pointless limit on trade a while back. Why still have a low and seemingly arbitrary limit on troops and resources in the provisions house? The ever present lag only makes it more frustrating since you sometimes have to wait for 15 seconds or more before you can even start the next batch of 25 recruits.

    It makes no sense from a game mechanic perspective and no sense in a programming perspective. Why burden the already underpowered servers with more calls than necessary?

  6. #96
    Original Serf wolfdrich's Avatar
    Join Date
    May 2012
    Location
    serbia
    Posts
    4
    World
    Northisle
    Pleae.please,please make more troops trainning posible ASAP.This segment is killing a will to live not to mention a wish to keep playing settlers

  7. #97
    Flesh Eating Mushroom Keen Commentor SwampHen's Avatar
    Join Date
    Mar 2013
    Location
    Australia
    Posts
    133
    World
    Sandycove
    Quote Originally Posted by Merkraad View Post
    Yes!!! Please increase the limit on Provision House AND Barracks.

    Also, please add an up/down arrow to move things around in the Queues of both Provision House AND Barracks.

    The upcoming Fairy Tale adventures require 5.000 to 8.000 Units...

    Let me put it this way, this should be a PRIORITY for devs.

    Clicking 300 times to make a 25 Unit stack for each of those advs..... NO. Don't even THINK about letting this happen.
    Exactly. How many times do you really think you want to sit in front of your barracks doing that?

    Cancelling current production should be done just as urgently. If I'm at 23/1000 with my cavalry training, hitting cancel should either (a) instantly finish, giving me 23 cavalries and refund of all the materials for the other 977 or (b) finish currently trained unit and in few minutes give me 24 cavalries + refund mats for 976. Same applies to PH. However, if cancel feature is omitted for now, easy workaround would be that if you queue 1000 recruits, game actually just treats it identical to queuing 40 x 25 recruits. Note that this is only ok with barracks. In PH, we really want bigger stacks since they go to star menu and need to be used manually (or sold).
    This would be incredibly useful, to be able to cancel and get however many recruits it is up to.

    And lulu, you're right, this has been said many times before. I just thought it would be a good idea to keep the idea alive, and articulate in particular my feelings of frustration with the barracks. I agree with the prov house as well. Fish food and meat, when you get to higher levels it would be great to be able to speed these steps up instead of frustrating clicking over and over. Balloons has been the same. Ridiculously small lots.

  8. #98
    Skilled Student Merxe's Avatar
    Join Date
    Feb 2012
    Posts
    25
    World
    Northisle
    The 25 stack limit is a solution for people on lower levels, not 40-50s. THey haven't taken that into consideration back when they were making the decision to limit those stacks at 25.

    Unless it's an intended action so you use Gems to speed up the production. You still need to click a thousand times though.

  9. #99
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,158
    World
    Sandycove
    How about this for barracks and provision house link the size of the stack to the level of the building.

    Barrack:
    Level 1 = 25 units
    Level 2 = 100 units
    Level 3 - 250 units
    Level 4 = 500 units
    Level 5 = 1000 units

    Provision House:

    Level 1 = current stack size (not all stacks are 2500, e.g retired bandits is 625)
    Level 2 = 4 x current
    Level 3 = 9 x current
    Level 4 = 16 x current
    Level 5 = 25 x current

    This would mean as a player progresses through the game they can make the larger amounts they need with 1 click,

  10. #100
    Pathfinder
    Join Date
    Apr 2013
    Posts
    2
    World
    Sandycove
    agree, this feature would be very much appreciated

Reply to Thread

Similar Threads

  1. Make all troops in elite barracks
    By Steve1077 in forum Game Suggestions
    Replies: 2
    Last Post: 06.12.15, 14:22
  2. Replies: 3
    Last Post: 13.04.12, 07:39

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.