
Originally Posted by
Koumpounophob
Smiffy, about gardener. you (and I quote) "(make it movable)".. moving stuff around doesn't give more space.. if you move your furniture around the house, do you get a bigger house? does that, somehow, bend space so that there is more space in the house, or opens a door into another dimension and thus giving access to more space? sure don't work that way for me.
to make space, you literally have to clear the object, just moving it around won't solve this.
I don't see I can remove 30 rocks on my island. most rocks are mountains, as I see it. and they are mostly used for mines. so unless a mine becomes a hole in the ground, I'm not following this, sorry.
the fishermen may take only 1/3 of the space that you normally use for your fish chain, but fish is an easy way of getting some coin, so if they don't replace their fish chain, but merely adds to it, you have a worse situation than before, because you've added more buildings to the equation, instead of them havein 10 fishermen, they now have 13+. so that's 3 squares more that are needed than before.
if you add a new building, that building will take up space, regardless of it being 1/4 of a normal building (even if it's 1/4 of a flowerbed). adding enough = no space available, even though it only takes 1/4 than usual.
even if the paladin took 1 week to build, a normal general would still be able to hold a force worth 290 recruits. or 100 recruits and 190 other troops. you might as well give the general his own personal xp count for his kills, and give him access to a skill that increase his troop limit by 10 for every level, and then add 10 levels to that skill. pretty much the same you're suggesting, just with easier access.
the martial artist would get a troop count of 310 instead of his limit of 220. against a "last strike" camp, that's just too easy. doesn't add "strategy" to the equation, just severe amounts of damage to the force that the general holds and unleashes with it. the mma has already made the game easier, I see no reason to buff this fact.
the donkey breeder would then be massively placed like other stuff. depending on the limit of donkeys supported by it. if it can support 5 buildings, then you would probably build like 30 of them, so all buildings is under the influence of it. that's quite some space needed right there.
you are right, someone will overdo it.. then just make everything have it's limits, so that the game mechanic "over-do-it" can't be done or achieved.
and I'm yet to encounter a place where it states that it's a game about balancing resources. this is my ever first settlers game. so unless people tell me this, how am I to know? I've been recommended to overproduce something, so that I would have an income of something, that I could just sell, and wouldn't be wondering if I could afford to sell it to begin with.
not sure what you mean by hogging bandwith.. I only have a 10/1 Mbit download/upload connection (and that's even below the standard of today), and I'm still able to see movies on the internet, have a video call on skype counting 2 people, and of course, play this game. and I didn't have a bigger problem with lag than what I always have. at least I didn't notice a difference.
the problem as I see it, is the servers, if they will be able to handle the stress. but I've put enough money into this game that a new server could have been bought (maybe not one that could complete an infinite loop in 5 minutes, but something pretty fierce)
I can only see 1 reason why one should be concerned about the data streaming, and that's if you're paying for the data you stream.
and then I wouldn't even recommend playing a game online. or at least only your average flash games.
the only problem I see is the latency of the game and the loading times when first entering the game after logging out, and even that, isn't that terrible.
a game shouldn't set it's standards after the low end users.
a game should set it's standards after the top end users. (and if you're wondering, I'm not even a "top" user (at best I'm "above average"))
else make the game downloadable and just do an intregrity check of the downloaded files (what do you think the MMO's do with their data?). but that shouldn't even be needed for this game.
thanks for your time.
best wishes from here